Feasibility of Using Active Video Gaming as a Means for Increasing Energy Expenditure in Three Nonambulatory Young Adults With Disabilities

Title
Feasibility of Using Active Video Gaming as a Means for Increasing Energy Expenditure in Three Nonambulatory Young Adults With Disabilities
Authors
Keywords
-
Journal
PM&R
Volume 4, Issue 8, Pages 569-573
Publisher
Elsevier BV
Online
2012-06-13
DOI
10.1016/j.pmrj.2012.03.011

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