Gamification for Engaging Computer Science Students in Learning Activities: A Case Study

Title
Gamification for Engaging Computer Science Students in Learning Activities: A Case Study
Authors
Keywords
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Journal
IEEE Transactions on Learning Technologies
Volume 7, Issue 3, Pages 291-301
Publisher
Institute of Electrical and Electronics Engineers (IEEE)
Online
2014-06-07
DOI
10.1109/tlt.2014.2329293

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