- Home
- Publications
- Publication Search
- Publication Details
Title
A Survey of Monte Carlo Tree Search Methods
Authors
Keywords
-
Journal
IEEE Transactions on Computational Intelligence and AI in Games
Volume 4, Issue 1, Pages 1-43
Publisher
Institute of Electrical and Electronics Engineers (IEEE)
Online
2012-02-04
DOI
10.1109/tciaig.2012.2186810
References
Ask authors/readers for more resources
Related references
Note: Only part of the references are listed.- Computer poker: A review
- (2011) Jonathan Rubin et al. ARTIFICIAL INTELLIGENCE
- Monte-Carlo tree search and rapid action value estimation in computer Go
- (2011) Sylvain Gelly et al. ARTIFICIAL INTELLIGENCE
- A new benchmark for artificial intelligence
- (2011) Kirk L. Kroeker COMMUNICATIONS OF THE ACM
- Special Issue on Monte Carlo Techniques and Computer Go
- (2011) Chang-Shing Lee et al. IEEE Transactions on Computational Intelligence and AI in Games
- Fast Approximate Max-n Monte Carlo Tree Search for Ms Pac-Man
- (2011) Spyridon Samothrakis et al. IEEE Transactions on Computational Intelligence and AI in Games
- Monte Carlo tree search in Kriegspiel
- (2010) Paolo Ciancarini et al. ARTIFICIAL INTELLIGENCE
- Intelligent Agents for the Game of Go
- (2010) Jean-baptiste Hoock et al. IEEE Computational Intelligence Magazine
- Pure exploration in finitely-armed and continuous-armed bandits
- (2010) Sébastien Bubeck et al. THEORETICAL COMPUTER SCIENCE
- Evaluating Root Parallelization in Go
- (2010) Yusuke Soejima et al. IEEE Transactions on Computational Intelligence and AI in Games
- Monte Carlo Tree Search in Hex
- (2010) Broderick Arneson et al. IEEE Transactions on Computational Intelligence and AI in Games
- The Power of Forgetting: Improving the Last-Good-Reply Policy in Monte Carlo Go
- (2010) Hendrik Baier et al. IEEE Transactions on Computational Intelligence and AI in Games
- Evaluation of Game Tree Search Methods by Game Records
- (2010) Shogo Takeuchi et al. IEEE Transactions on Computational Intelligence and AI in Games
- Monte Carlo Tree Search in Lines of Action
- (2010) Mark H. M. Winands et al. IEEE Transactions on Computational Intelligence and AI in Games
- Combining UCT and Nested Monte Carlo Search for Single-Player General Game Playing
- (2010) Jean Mehat et al. IEEE Transactions on Computational Intelligence and AI in Games
- Current Frontiers in Computer Go
- (2010) Arpad Rimmel et al. IEEE Transactions on Computational Intelligence and AI in Games
- Fuego—An Open-Source Framework for Board Games and Go Engine Based on Monte Carlo Tree Search
- (2010) Markus Enzenberger et al. IEEE Transactions on Computational Intelligence and AI in Games
- The Computational Intelligence of MoGo Revealed in Taiwan's Computer Go Tournaments
- (2009) Chang-Shing Lee et al. IEEE Transactions on Computational Intelligence and AI in Games
- CadiaPlayer: A Simulation-Based General Game Player
- (2009) Y. Bjornsson et al. IEEE Transactions on Computational Intelligence and AI in Games
- Continuous Lunches Are Free Plus the Design of Optimal Optimization Algorithms
- (2008) Anne Auger et al. ALGORITHMICA
Add your recorded webinar
Do you already have a recorded webinar? Grow your audience and get more views by easily listing your recording on Peeref.
Upload NowCreate your own webinar
Interested in hosting your own webinar? Check the schedule and propose your idea to the Peeref Content Team.
Create Now