Does gamification increase engagement with online programs? A systematic review

Title
Does gamification increase engagement with online programs? A systematic review
Authors
Keywords
Internet, Database searching, Surveys, Computer software, Physical activity, Systematic reviews, Behavioral and social aspects of health, Peer review
Journal
PLoS One
Volume 12, Issue 3, Pages e0173403
Publisher
Public Library of Science (PLoS)
Online
2017-04-01
DOI
10.1371/journal.pone.0173403

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