Article
Education, Scientific Disciplines
Yu Mei Chang, Chin Lun Lai
Summary: Virtual reality skill learning has seen substantial development in nursing education, with students experiencing convenience in practice, quick learning processes, stress-free environments, and eco-friendly aspects. However, adaptation to new learning methods is required, and future applications should focus on supporting students as self-learning tools rather than replacing traditional teaching methods.
NURSE EDUCATION TODAY
(2021)
Article
Education & Educational Research
Ilana Dubovi
Summary: As VR technologies are increasingly adopted in education, careful evaluation of instructional modes is needed. This study evaluates two modes: direct interaction and observation of others learning with VR. Results show that direct VR interaction leads to more intense emotional engagement, but no significant difference in knowledge gains. Each mode has specific instructional affordances, and further exploration of the cognitive and emotional components of learning with VR is needed.
INTERACTIVE LEARNING ENVIRONMENTS
(2022)
Article
Education, Scientific Disciplines
Jung Jae Lee, Vivien Wai Yin Tsang, Maggie Mee Kie Chan, Siobhan O'Connor, Zerina Lokmic-Tomkins, Fen Ye, Jojo Yan Yan Kwok, Mu-Hsing Ho
Summary: This study developed virtual reality simulation for blood transfusion (BT) practice and investigated its effectiveness with nursing students. The results showed that students who received virtual reality simulation had higher scores in BT knowledge and student satisfaction than those who did not receive virtual reality simulation.
NURSE EDUCATION TODAY
(2023)
Article
Nursing
Christian Plotzky, Barbara Loessl, Barbara Kuhnert, Nina Friedrich, Christiane Kugler, Peter Koenig, Christophe Kunze
Summary: This study compared the educational outcomes of three groups of nursing students learning the endotracheal suctioning skill with either VR simulation or video training. The video training group performed better in skill demonstration, while one of the VR groups had higher learner satisfaction. Students showed high technology acceptance for both VR groups, with the simpler VR simulation being more popular. In conclusion, VR can be used as a complementary resource to skills labs, but may not be ideal for practical psychomotor skills training at the moment.
Article
Nursing
Maria D'Errico
Summary: This article discusses how an international simulation design team utilized IVR to develop, implement, and iterate a simulation scenario created for prelicensure nursing students. The IVR setting allowed the team to efficiently collaborate and improve on the scenario before delivering it successfully to nursing students.
CLINICAL SIMULATION IN NURSING
(2021)
Review
Education, Scientific Disciplines
Christian Plotzky, Ulrike Lindwedel, Michaela Sorber, Barbara Loessl, Peter Konig, Christophe Kunze, Christiane Kugler, Michael Meng
Summary: Virtual reality (VR) is widely used in nurse education, with different simulations focusing on procedural skills, emergency response, soft skills, and psychomotor skills training. Studies show that innovative approaches and designs have been implemented to achieve educational outcomes in VR nursing simulations.
NURSE EDUCATION TODAY
(2021)
Article
Nursing
Younhee Jeong, Hanna Lee, Jeong-Won Han
Summary: This study aimed to evaluate the effectiveness of a virtual reality simulation program using COVID-19 scenario for nursing students. Results showed that the experimental group had significantly higher learning satisfaction. Both groups demonstrated significant improvements in knowledge, self-efficacy, and clinical reasoning after the intervention.
Article
Nursing
Yadigar Ordu, Nurcan Caliskan
Summary: This research investigates the effects of virtual gaming simulation on the nursing diagnosis, goal setting, and diagnosis prioritization of first-year nursing students. The results showed that virtual gaming simulation significantly improved students' knowledge of nursing diagnosis and goal setting. Most students had positive attitudes towards virtual gaming simulations.
NURSE EDUCATION IN PRACTICE
(2023)
Review
Education & Educational Research
Kai Liu, Weiwei Zhang, Wei Li, Ting Wang, Yanxue Zheng
Summary: This study aims to assess the transformative potential of Virtual Reality (VR) in nursing education. The results showed that, compared to traditional or alternative teaching methods, virtual reality technology has significant advantages in improving nursing students' theoretical knowledge, practical skills, skill retention, and satisfaction levels, while not yielding a significant advantage in enhancing critical thinking skills.
BMC MEDICAL EDUCATION
(2023)
Article
Education & Educational Research
Hyunsook Shin, Dahae Rim
Summary: In this study, a virtual simulation curriculum for nursing education was developed and evaluated, based on analysis of literature and interviews with experts. The curriculum includes three content domains: enhancing clinical decision-making, experiencing low-exposed situations, and building professional resilience. By creating simulated scenarios, nurse educators can provide better learning opportunities for students.
BMC MEDICAL EDUCATION
(2023)
Review
Nursing
Jeeyae Choi, C. Elise Thompson, Jeungok Choi, Colette B. Waddill, Soyoung Choi
Summary: This review analyzed the effectiveness and barriers of using immersive virtual reality in nursing education. The results showed that immersive VR can improve learning, cognitive, and psychomotor performance, and most participants preferred using it in education. However, there were barriers related to technological hardware and software that need to be addressed.
Article
Health Care Sciences & Services
Sok Ying Liaw, Jian Zhi Tan, Khairul Dzakirin Bin Rusli, Rabindra Ratan, Wentao Zhou, Siriwan Lim, Tang Ching Lau, Betsy Seah, Wei Ling Chua
Summary: This study evaluated the effectiveness of using an AI-powered doctor versus a human-controlled doctor in training nursing students for sepsis care and interprofessional communication. The results showed that both the AI-powered and human-controlled groups demonstrated significant improvements in communication knowledge and self-efficacy in interprofessional communication. The AI-powered group had higher sepsis posttest knowledge scores than the human-controlled group.
JOURNAL OF MEDICAL INTERNET RESEARCH
(2023)
Article
Nursing
Margaret Verkuyl, Jennifer L. Lapum, Oona St-Amant, Michelle Hughes, Daria Romaniuk
Summary: Virtual simulations play a crucial role in nursing education, particularly in light of the COVID-19 pandemic. Instructors' engagement is essential for successful integration, and following the prebrief, enactment, debrief, and evaluation process is important for effective use of Virtual Gaming Simulations (VGS).
NURSE EDUCATION IN PRACTICE
(2021)
Article
Education, Scientific Disciplines
S. Goldsworthy, P. Gomes, M. Coimbra, J. D. Patterson, J. Langille, G. Perez, L. Fasken
Summary: The study demonstrated that virtual auscultation teaching strategy had a significant positive impact on the competency of undergraduate nursing students in accurately identifying heart and lung sounds.
NURSE EDUCATION TODAY
(2021)
Article
Health Care Sciences & Services
Fang Liu, Huiting Weng, Rong Xu, Xia Li, Zhe Zhang, Kuaile Zhao, Zhiguang Zhou, Qin Wang
Summary: The study found that the determinants of Chinese nursing interns' intentions to use simulation-based education applications included educational level, independent learning ability, and professional identity. Nursing interns have clear demands for skills and knowledge they want to acquire, including treatment of hypoglycemia, functional test simulation, and blood glucose monitoring technology.
JMIR MHEALTH AND UHEALTH
(2021)
Article
Nursing
Kellie Bryant, Michelle L. Aebersold, Pamela R. Jeffries, Suzan Kardong-Edgren
CLINICAL SIMULATION IN NURSING
(2020)
Article
Nursing
Valerie M. Howard, Jan Barber, Suzan Kardong-Edgren
JOURNAL OF PROFESSIONAL NURSING
(2020)
Article
Nursing
Karen R. Breitkreuz, Suzan Kardong-Edgren, Gregory E. Gilbert, Patrea Anderson, Connie DeBlieck, Mariam Maske, Christy Hallock, Susan Lanzara, Kathryn Parrish, Kelly Rossler, Carman Turkelson, Anthony Ellertson
Summary: The usability study of the second-generation VR SUCIG showed mixed reactions among nursing faculty and professionals. While participants found the game fun and engaging, they were frustrated with technical issues and the virtual environment. Further game refinement is needed based on the study results.
CLINICAL SIMULATION IN NURSING
(2021)
Review
Nursing
Kim Leighton, Suzie Kardong-Edgren, Angela M. McNelis, Colette Foisy-Doll, Elaine Sullo
Summary: The study found no sufficient evidence to support the effectiveness of traditional clinical models in nursing education, emphasizing the need for more quantitative outcomes to prove its efficacy.
JOURNAL OF NURSING EDUCATION
(2021)
Article
Health Care Sciences & Services
Marilyn H. Oermann, Michael A. Krusmark, Suzan Kardong-Edgren, Tiffany S. Jastrzembski, Kevin A. Gluck
Summary: This study examined the impact of training intervals on the long-term retention and sustainment of CPR skills. The results showed that shorter intervals during initial acquisition improved performance, while longer intervals after acquisition improved performance at 3 or 6 months. Personalized scheduling may further enhance performance and reduce variability.
SIMULATION IN HEALTHCARE-JOURNAL OF THE SOCIETY FOR SIMULATION IN HEALTHCARE
(2022)
Article
Nursing
Kim Leighton, Suzan Kardong-Edgren, Tonya Schneidereith, Colette Foisy-Doll, Katherine A. Wuestney
Summary: The study found that most prelicensure nursing students rated their learning experience highest in traditional clinical practice environment and lowest in SBS environment, suggesting a need for improvements in specific areas of the SBS experience.
Article
Nursing
Kim Leighton, Suzan Kardong-Edgren, Tonya Schneidereith, Colette Foisy-Doll
Summary: This article examines the impact of shifting to online learning on nursing students during the COVID-19 pandemic, using a snowball sampling strategy via social media to recruit participants. The study explores the relationship between social media posts and survey completion, outlines the challenges and benefits of this sampling method, and offers recommendations for those considering its use.
CLINICAL SIMULATION IN NURSING
(2021)
Article
Nursing
Bryan K. Dang, Brandon Kyle Johnson, Alice Butzlaff, Gregory E. Gilbert, Molly Schleicher, Jeland Palicte, April M. Wood, Suzan Kardong-Edgren
Summary: The study found that learners in immersive telepresence observer roles had significantly higher presence scores, while there were no significant differences in knowledge outcomes among learner roles. This suggests that immersive telepresence technology may enhance learner engagement and presence compared to other observer roles.
CLINICAL SIMULATION IN NURSING
(2021)
Article
Education, Scientific Disciplines
Pamela R. Jeffries, Reamer L. Bushardt, Ragan DuBose-Morris, Colton Hood, Suzan Kardong-Edgren, Christine Pintz, Laurie Posey, Neal Sikka
Summary: The COVID-19 pandemic has brought about changes in the delivery of healthcare and health professions education, leading to the accelerated adoption of technology and online learning. Healthcare professionals, educators, and patients have had to adapt to new communication modalities. Online learning and simulation have become essential during the pandemic, serving as the only means for continuing education and clinical training.
Review
Nursing
Kim Leighton, Suzan Kardong-Edgren, Angela McNelis, Elaine Sullo
Summary: This study conducted a systematic review of qualitative research on student learning in traditional clinical models. The results indicate that the current research on the learning outcomes of clinical education is insufficient to provide evidence-based recommendations for traditional clinical education.
Article
Nursing
Kim Leighton, Suzan Kardong-Edgren, Gregory E. Gilbert
Summary: This study compared nursing students' perceptions of their learning needs being met in traditional clinical and simulated environments. Results showed that students rated communication, nursing process, and holism higher in traditional clinical settings, while the teaching-learning dyad subscale was rated higher in simulated clinical environments.
CLINICAL SIMULATION IN NURSING
(2021)
Article
Nursing
Patrea Andersen, Suzan Kardong-Edgren, Molly Schleicher, Jordyn Koontz, Kenneth Walsh
Summary: This study evaluated the use of art-cards to assist nursing students in reflecting on their clinical learning. The results showed that using pictures led to an increased number of words spoken by the students and three themes emerged: channeling feelings, making sense, and becoming. This suggests that the use of pictures or art-cards may enhance students' self-reflection during debriefing.
CLINICAL SIMULATION IN NURSING
(2022)
Article
Education & Educational Research
Anthony E. (Toby) Kinney, Amy Nordon-Craft, Suzan (Suzie) Kardong-Edgren, Anne Thompson
Summary: Reviewing recordings of integrated standardized patient examinations (ISPEs) facilitates the development of clinical skills for physical therapy students. Implementing an explicit framework for reviewing the recordings may enhance the process and facilitate further reflection and action.
EDUCATION SCIENCES
(2023)
Article
Education & Educational Research
Karen R. Breitkreuz, Suzan Kardong-Edgren, Gregory E. Gilbert, Connie DeBlieck, Mariam Maske, Christy Hallock, Susan Lanzara, Kathryn Parrish, Kelly Rossler, Carman Turkelson, Anthony Ellertson, Kimberly N. Brown, Taylor Swetavage, Michael Werb, Elizabeth G. Kuchler, Lori S. Saiki, Shelly R. Noe
Summary: The study on the usability of a Virtual Reality Sterile Urinary Catheter Insertion Game found that nursing students were eager and excited to use this technology, but further refinement is needed to improve usability.
SIMULATION & GAMING
(2021)
Article
Nursing
Suzan Kardong-Edgren, Marilyn H. Oermann, Tiffany S. Jastrzembski, Michael A. Krusmark, Kevin A. Gluck, Margory A. Molloy, Carrie Westmoreland Miller, Suzanne Webb, Erica Frost, Janice A. Sarasnick
JOURNAL FOR NURSES IN PROFESSIONAL DEVELOPMENT
(2020)