4.3 Article

Evaluating the Usability of a Second-Generation Virtual Reality Game for Refreshing Sterile Urinary Catheterization Skills

Journal

NURSE EDUCATOR
Volume 44, Issue 3, Pages 137-141

Publisher

LIPPINCOTT WILLIAMS & WILKINS
DOI: 10.1097/NNE.0000000000000570

Keywords

gaming; nursing education; simulation; virtual reality

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Background: Virtual reality (VR) allows risk-and anxiety-free practice, mediated by consistent objective feedback. Purpose: This study evaluated the usability of a VR game system for sterile catheterization practice. Participant enjoyment, engagement, likelihood to practice, and comfort using VR are reported. Methods: Thirty-one students and faculty tested a VR game using Oculus Rift devised to allow practice of placing a urinary catheter in a virtual patient. Datawere collected via an electronic survey using the SystemUsability Survey (SUS) and aUser Reaction Survey (URS). Results: The SUS score was 64.03. Seventy-five percent of participants rated the game as positive overall on the URS. Left-handed players had more difficulty playing the game. Players with prescription glasses could not comfortably place the Oculus Rift over their glasses to play. Conclusions: The VR game shows promise for refreshing sterile catheterization skills.

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