4.5 Article

The production and detection of deception in an interactive game

Journal

NEUROPSYCHOLOGIA
Volume 48, Issue 12, Pages 3619-3626

Publisher

PERGAMON-ELSEVIER SCIENCE LTD
DOI: 10.1016/j.neuropsychologia.2010.08.013

Keywords

Deception; Social interaction; Decision making

Funding

  1. Faculty of Humanities at the University of Aarhus
  2. Danish Research Council for Culture and Communication
  3. Danish National Research Foundation

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This experiment tests how people produce and detect deception while playing a computerized version of the dice game Meyer Deception is an integral part of this game and the participants played it as in real life without constraints on whether or when to attempt to deceive their opponent and whether or when to accuse them of deception We stress that deception is a complex act that cannot be exclusively associated with telling a falsehood and that it is facilitated by hierarchical decision-making and risk evaluation In comparison with a non-competitive control condition both claiming truthfully and claiming falsely were associated with activity in fronto-polar cortex (BA10) However relative to true claims false claims were associated with greater activity in the premotor and parietal cortices We speculate that the activity in BA10 is associated with the development of high-level executive strategies Involved in both types of claim while the premotor and parietal activity is associated with the need to select which particular claim to make (C) 2010 Elsevier Ltd All rights reserved

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