Article
Education & Educational Research
Meehyun Yoon, Koun Choi, Seonghye Yoon, Il-Hyun Jo
Summary: This study examines task type-dependent differences in training outcomes between VR and non-VR training groups. The results show that the VR group outperformed the non-VR group in tasks involving communication, interaction, and immediate situational judgement, but there was no difference between the two groups in tasks involving physical operations. This study provides insights into the potential of VR technology to enhance human performance in training contexts, particularly in immediate judgement and group coordination.
JOURNAL OF COMPUTER ASSISTED LEARNING
(2023)
Article
Computer Science, Software Engineering
Catarina G. G. Fidalgo, Yukang Yan, Hyunsung Cho, Mauricio Sousa, David Lindlbauer, Joaquim Jorge
Summary: The recent pandemic, war, and oil crises have led to a reevaluation of travel for education, training, and meetings. Remote assistance and training have become increasingly important, and Mixed Reality (MR) offers opportunities to improve these processes. A survey of remote assistance and training in MR environments provides insights into current approaches, benefits, and challenges. The findings highlight gaps and opportunities for further research and development in this field.
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS
(2023)
Article
Engineering, Biomedical
Anne Deblock-Bellamy, Anouk Lamontagne, Bradford J. McFadyen, Marie-Christine Ouellet, Andreanne K. Blanchette
Summary: In healthy young adults, a cognitive dual-task cost was observed when performing complex locomotor and cognitive tasks simultaneously, without any locomotor interference. The complexity of the locomotor task and the nature of the cognitive task were found to influence the cognitive dual-task cost.
JOURNAL OF NEUROENGINEERING AND REHABILITATION
(2021)
Review
Psychology, Multidisciplinary
Fabio Richlan, Moritz Weiss, Patrick Kastner, Jeremias Braid
Summary: This article presents a narrative review of intervention studies using Virtual Reality (VR) in sports contexts. The review summarizes the main characteristics and findings of 12 studies, which showed that VR training has the potential to enhance sports performance by improving motor and psychological skills in athletes. The article discusses the neurocognitive mechanisms, methodological aspects, and issues of real-world transfer and generalizability related to these improvements.
FRONTIERS IN PSYCHOLOGY
(2023)
Article
Psychology, Multidisciplinary
Cylia Hendriks, Jochem Milan Jansen, Merel Smit, Lisanne M. Smulders, Arne Popma, Thimo van der Pol
Summary: This study assessed the feasibility, implementation process and outcomes of VReedom training, a VR-based intervention for forensic psychiatric patients. Despite the lack of a control group, the findings support the potential of VR in enhancing treatment motivation and reducing stress. The study suggests the need for personalization and additional locations, and recommends further research with control groups to validate the effectiveness of VReedom training.
FRONTIERS IN PSYCHOLOGY
(2023)
Article
Computer Science, Interdisciplinary Applications
Carmen Jimenez-Rodriguez, Lourdes Yelamos-Capel, Patricia Salvestrini, Cristian Perez-Fernandez, Fernando Sanchez-Santed, Francisco Nieto-Escamez
Summary: Virtual reality videogames may be an effective tool for treating amblyopia, resulting in short-term improvements in visual acuity and contrast sensitivity. However, some patients may not maintain these improvements in the long-term.
Review
Computer Science, Information Systems
Mohd Yazid Bajuri, Youcef Benferdia, Mohammad Nazir Ahmad
Summary: This study identified critical success factors (CSFs) for the adoption of VR in orthopaedic surgical training, aiming to guide healthcare professionals, researchers, and designers for optimal utilization of VR in the future.
Article
Clinical Neurology
Irina Galperin, Anat Mirelman, Tanja Schmitz-Huebsch, Katherine L. Hsieh, Keren Regev, Arnon Karni, Marina Brozgol, Pablo Cornejo Thumm, Sharon G. Lynch, Friedemann Paul, Hannes Devos, Jacob Sosnoff, Jeffrey M. Hausdorff
Summary: This study found that a combined motor-cognitive virtual reality training program had positive effects on motor and cognitive symptoms in people with multiple sclerosis (pwMS). The virtual reality training improved gait speed and cognitive processing speed more than treadmill training alone. Additionally, it had positive impacts on depressive symptoms, attention, and verbal fluency.
JOURNAL OF NEUROLOGY
(2023)
Article
Engineering, Biomedical
Ashwaq Z. Z. Amat, Deeksha Adiani, Mahrukh Tauseef, Michael Breen, Spencer Hunt, Amy R. Swanson, Amy S. S. Weitlauf, Zachary E. E. Warren, Nilanjan Sarkar
Summary: Autistic adults may face disadvantages in the workplace due to social-communication differences, but a collaborative virtual reality platform called ViRCAS allows them to practice teamwork with neurotypical adults. ViRCAS offers a new platform for collaborative skills practice, a task set with embedded collaboration strategies, and a framework for assessing skills through multimodal data analysis. A feasibility study with 12 participant pairs showed ViRCAS's acceptance, positive impact on teamwork skills practice, and potential for quantitatively assessing collaboration. Further longitudinal studies are needed to evaluate the impact of ViRCAS on task performance.
IEEE TRANSACTIONS ON NEURAL SYSTEMS AND REHABILITATION ENGINEERING
(2023)
Article
Geriatrics & Gerontology
Yuki Kondo, Kazunobu Fukuhara, Yuki Suda, Takahiro Higuchi
Summary: This study examined whether a training system using virtual reality (VR) simulation enhanced older adults' collision-avoidance behavior in response to a VR image of an aperture during real walking. Results showed significantly smaller body rotation angles in the intervention group, suggesting that the training led participants to modify their behavior to move more efficiently. However, collision rates tended to be greater, indicating that for some participants, the modification necessary to avoid collision may have been too difficult.
ARCHIVES OF GERONTOLOGY AND GERIATRICS
(2021)
Article
Education & Educational Research
Hui-Ting Lin, Hsin-Jen Tsai, Yen- Li, Wen-Pin Hu
Summary: This study compared the effectiveness of traditional pelvic movement training and VR-assisted pelvic movement training on student learning. The results showed that VR-assisted teaching stimulated learning motivation and improved performance in pelvic movements. It is recommended to incorporate VR or games into pelvic floor muscles training to enhance student motivation and understanding of pelvic movements.
BMC MEDICAL EDUCATION
(2022)
Article
Geriatrics & Gerontology
Ruxia Qiu, Yanhong Gu, Chuantao Xie, Yanan Wang, Ying Sheng, Jinfen Zhu, Ying Yue, Jianmin Cao
Summary: This study investigates the acceptance and tolerance of a VR-based targeted cognitive training program among Chinese older adults. The results show that the participants had a high tolerance for the program, found VR equipment easy to use, and considered it a positive experience.
Article
Health Care Sciences & Services
Janaya Elizabeth Perron, Michael Jonathon Coffey, Andrew Lovell-Simons, Luis Dominguez, Mark E. King, Chee Y. Ooi
Summary: This study assessed the effectiveness of Virtual Doc in teaching pediatric cardiopulmonary resuscitation skills to medical students, with participants generally satisfied with the simulation and believing it helps improve understanding of CPR, prepare for real-life scenarios, and support further development of Virtual Doc.
JOURNAL OF MEDICAL INTERNET RESEARCH
(2021)
Article
Psychology, Multidisciplinary
Kelly Chen, Nora Barnes-Horowitz, Michael Treanor, Michael Sun, Katherine S. Young, Michelle G. Craske
Summary: Anhedonia poses a risk for suicide and poor treatment response in depressed individuals, with traditional psychological therapies primarily targeting negative affect symptoms. However, exposure to positive scenes in virtual reality has shown promise in decreasing anhedonia, depression, and anxiety, and improving overall functioning in depressed individuals.
FRONTIERS IN PSYCHOLOGY
(2021)
Article
Engineering, Industrial
Saeed Rokooei, Alireza Shojaei, Amin Alvanchi, Reza Azad, Nasim Didehvar
Summary: Safety is a major concern in the construction industry, and despite advancements, accidents rates have not significantly improved. Therefore, the use of virtual reality in safety training has become increasingly important.