4.6 Article

Fast denoising of surface meshes with intrinsic texture

Journal

INVERSE PROBLEMS
Volume 24, Issue 3, Pages -

Publisher

IOP PUBLISHING LTD
DOI: 10.1088/0266-5611/24/3/034003

Keywords

-

Ask authors/readers for more resources

We describe a fast, dynamic, multiscale iterative method that is designed to smooth, but not over-smooth, noisy triangle meshes. Our method not only preserves sharp features but also retains visually meaningful fine-scale components or details, referred to as intrinsic texture. An anisotropic Laplacian (AL) operator is first developed. It is then embedded in an iteration that gradually and adaptively increases the importance of data fidelity, yielding a highly efficient multiscale algorithm (MSAL) that is capable of handling both intrinsic texture and mesh-sampling irregularity without any significant cost increase.

Authors

I am an author on this paper
Click your name to claim this paper and add it to your profile.

Reviews

Primary Rating

4.6
Not enough ratings

Secondary Ratings

Novelty
-
Significance
-
Scientific rigor
-
Rate this paper

Recommended

Article Computer Science, Software Engineering

Active hand-eye calibration via online accuracy-driven next-best-view selection

Xinxin Zhang, Yuefeng Xi, Zhentao Huang, Lintao Zheng, Hui Huang, Yueshan Xiong, Kai Xu

Summary: This paper proposes a novel high-accuracy active hand-eye calibration approach that improves the calibration accuracy through guiding robot movement and camera view selection. The method employs an online estimated discrete viewing quality field to guide data acquisition and selects the next-best-view based on view quality. Experimental results show that the algorithm outperforms other approaches in terms of accuracy and robustness.

VISUAL COMPUTER (2023)

Article Robotics

Sim2real Learning of Obstacle Avoidance for Robotic Manipulators in Uncertain Environments

Tan Zhang, Kefang Zhang, Jiatao Lin, Wing-Yue Geoffrey Louie, Hui Huang

Summary: This paper proposes a unified representation for obstacle avoidance of robotic manipulators in unstructured environments using sim-to-real deep reinforcement learning. The unified representation is achieved through a vision-based actor-critic framework with a bounding box predictor module. The end-to-end model of the unified representation outperforms state-of-the-art techniques in sim-to-real adaptation and scene generalization.

IEEE ROBOTICS AND AUTOMATION LETTERS (2022)

Article Engineering, Civil

Autonomous Outdoor Scanning via Online Topological and Geometric Path Optimization

Pengdi Huang, Liqiang Lin, Kai Xu, Hui Huang

Summary: Autonomous 3D acquisition of outdoor environments presents unique challenges, requiring both discrete and continuous optimization for energy-efficient scanning. The approach involves computing a topological map and optimizing traverse paths between visit sites.

IEEE TRANSACTIONS ON INTELLIGENT TRANSPORTATION SYSTEMS (2022)

Article Computer Science, Software Engineering

Image-guided color mapping for categorical data visualization

Qian Zheng, Min Lu, Sicong Wu, Ruizhen Hu, Joel Lanir, Hui Huang

Summary: This paper proposes an effective method to automatically generate coloring for categorical data visualization, which resembles a reference image while allowing classes to be easily distinguished. The method extracts dominant and discriminable colors from the reference image's color space and optimizes point distinctness and color spatial relations to assign colors to the given classes.

COMPUTATIONAL VISUAL MEDIA (2022)

Article Computer Science, Software Engineering

ARM3D: Attention-based relation module for indoor 3D object detection

Yuqing Lan, Yao Duan, Chenyi Liu, Chenyang Zhu, Yueshan Xiong, Hui Huang, Kai Xu

Summary: In this paper, we propose a novel 3D attention-based relation module (ARM3D) that extracts object-aware relation contexts and filters out irrelevant or confusing contexts through attention mechanism, thereby improving the accuracy and robustness of 3D object detection.

COMPUTATIONAL VISUAL MEDIA (2022)

Article Computer Science, Software Engineering

Photo-to-Shape Material Transfer for Diverse Structures

Ruizhen Hu, Xiangyu Su, Xiangkai Chen, Oliver Van Kaick, Hui Huang

Summary: We propose an automatic method for assigning photorealistic relightable materials to 3D shapes. Our method combines image translation and material prediction neural networks to guide the assignment of materials based on a photo exemplar. The key ideas include establishing a correspondence between the exemplar and shape projection and using the translated images to guide material assignment for consistency.

ACM TRANSACTIONS ON GRAPHICS (2022)

Article Computer Science, Software Engineering

Learning High-DOF Reaching-and-Grasping via Dynamic Representation of Gripper-Object Interaction

Qijin She, Ruizhen Hu, Juzhan Xu, Min Liu, Kai Xu, Hui Huang

Summary: This paper proposes a method of joint planning of grasp and motion using deep reinforcement learning to tackle the problem of high-DOF reaching-and-grasping. By adopting the Interaction Bisector Surface (IBS) as a representation of gripper-object interaction, and with the help of several technical contributions, such as fast IBS approximation, vector-based reward, and effective training strategy, the authors achieve a strong control model of high-DOF grasping with good sample efficiency, dynamic adaptability, and cross-category generality. Experimental results demonstrate that the proposed method can generate high-quality dexterous grasp for complex shapes with smooth grasping motions.

ACM TRANSACTIONS ON GRAPHICS (2022)

Article Computer Science, Software Engineering

Enhancing Static Charts With Data-Driven Animations

Min Lu, Noa Fish, Shuaiqi Wang, Joel Lanir, Daniel Cohen-Or, Hui Huang

Summary: This article proposes incorporating data-driven animations into static charts to enhance data encoding and emphasize specific attributes. The impact and effectiveness of the animated effects on visual understanding are evaluated through experiments and user studies.

IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS (2022)

Article Computer Science, Software Engineering

Deep functional maps for simultaneously computing direct and symmetric correspondences of 3D shapes

Hui Wang, Bitao Ma, Junjie Cao, Xiuping Liu, Hui Huang

Summary: We propose a novel method that addresses the problem of multiple solutions in deep functional map matching for shapes with left-to-right reflectional intrinsic symmetries. Our method can detect both direct correspondences and symmetric correspondences among shapes simultaneously. It also detects the reflectional intrinsic symmetry of each shape. This is achieved by using two Siamese networks, learning consistent direct descriptors and their symmetric counterparts, combined with carefully designed regularized functional maps and supervised loss.

GRAPHICAL MODELS (2022)

Article Computer Science, Software Engineering

Learning Reconstructability for Drone Aerial Path Planning

Yilin Liu, Liqiang Lin, Yue Hu, Ke Xie, Chi-Wing Fu, Hao Zhang, Hui Huang

Summary: The study introduces a new learning-based reconstructability predictor for large-scale 3D urban scene acquisition using unmanned drones. By predicting scene reconstructability through model construction, drone path planning can be guided more accurately compared to heuristic approaches.

ACM TRANSACTIONS ON GRAPHICS (2022)

Article Computer Science, Software Engineering

Hierarchical Layout Blending with Recursive Optimal Correspondence

Pengfei Xu, Yifan Li, Zhijin Yang, Weiran Shi, Hongbo Fu, Hui Huang

Summary: This paper introduces a novel method for blending hierarchical layouts with semantic labels, utilizing a hierarchical structure correspondence algorithm to achieve globally optimal correspondence. The resulting compound structure helps extract intermediate layout structures, while also defining a similarity measure between layouts in a hierarchically structured view.

ACM TRANSACTIONS ON GRAPHICS (2022)

Article Engineering, Electrical & Electronic

Optimized Views Photogrammetry: Precision Analysis and a Large-Scale Case Study in Qingdao

Qingquan Li, Hui Huang, Wenshuai Yu, San Jiang

Summary: Unmanned aerial vehicles have become widely used in remote sensing and are critical in the construction of smart cities. However, urban environments pose challenges for secure and accurate data acquisition for 3D modeling. This study presents optimized views photogrammetry as a solution and verifies its precision and potential in large-scale 3D modeling.

IEEE JOURNAL OF SELECTED TOPICS IN APPLIED EARTH OBSERVATIONS AND REMOTE SENSING (2023)

Article Computer Science, Information Systems

On learning the right attention point for feature enhancement

Liqiang Lin, Pengdi Huang, Chi-Wing Fu, Kai Xu, Hao Zhang, Hui Huang

Summary: We propose a new attention-based mechanism for learning enhanced point features in point cloud processing tasks. Unlike previous studies, our approach learns to locate the best attention points to optimize the performance of specific tasks. We advocate the use of single attention points for better semantic understanding in point feature learning.

SCIENCE CHINA-INFORMATION SCIENCES (2023)

Article Computer Science, Software Engineering

PA-Net: Plane Attention Network for real-time urban scene reconstruction

Yilin Liu, Ruiqi Cui, Ke Xie, Minglun Gong, Hui Huang

Summary: Traditional urban reconstruction methods can only output incomplete 3D models, while learning-based shape reconstruction techniques are designed for single objects. This paper proposes a novel learning-based approach for real-time complete 3D mesh reconstruction of large-scale urban scenes. The approach segments objects and determines their positions, and reconstructs them under local coordinates to approximate training datasets.

COMPUTERS & GRAPHICS-UK (2023)

Proceedings Paper Computer Science, Artificial Intelligence

Where to Render: Studying Renderability for IBR of Large-Scale Scenes

Zimu Yi, Ke Xie, Jiahui Lyu, Minglun Gong, Hui Huang

Summary: The use of image-based rendering (IBR) technique is important for implementing VR telepresence by allowing interactive presentation of real scenes to viewers. However, the quality of IBR results depends on various factors such as pre-captured views and rendering algorithms. In this work, we introduce the concept of renderability, which predicts the quality of IBR results at any given viewpoint and view direction, to guide the selection of viewpoints/trajectories for challenging large-scale 3D scenes.

2023 IEEE CONFERENCE VIRTUAL REALITY AND 3D USER INTERFACES, VR (2023)

No Data Available