Review
Computer Science, Information Systems
Mee Lan Han, Byung Il Kwak, Huy Kang Kim
Summary: This systematic review provides an overview of significant studies on cheating behavior, countermeasures, and detection methods in MMORPGs. By examining the scope of cheating behavior and the key mechanisms of online games, it establishes a foundation for correctly managing the detection techniques and methods for cheating behavior in MMORPGs.
Article
Information Science & Library Science
Zach W. Y. Lee, Christy M. K. Cheung, Tommy K. H. Chan
Summary: This article addresses the issue of MMORPG addiction by proposing and testing a research model, which shows that both forms of hedonic effects are positively correlated with the extent of MMORPG addiction. The study also reveals the relationships between MMORPG affordances, hedonic effects, and the extent of addiction.
INFORMATION SYSTEMS JOURNAL
(2021)
Article
Information Science & Library Science
Amon Rapp
Summary: The study conducted an ethnographic study in World of Warcraft to understand how time design can sustain user engagement in video games, proposing a novel understanding of how time can be intentionally designed. The research suggests that 'time design' in video games could inspire designs in broader IS contexts.
INFORMATION SYSTEMS JOURNAL
(2022)
Article
Statistics & Probability
Trambak Banerjee, Peng Liu, Gourab Mukherjee, Shantanu Dutta, Hai Che
Summary: This paper introduces a crossed random effects joint modeling (CREJM) framework for analyzing correlated player responses in MMORPGs. In contrast to existing methods, CREJM can incorporate both player dependence and time-varying guild effects in predicting future player activities. Through empirical studies on large-scale data, CREJM shows superior performance in simultaneously selecting fixed and random effects in high-dimensional data and predicts player correlations within guilds, which is valuable for optimizing future promotional and reward policies.
ANNALS OF APPLIED STATISTICS
(2023)
Article
Information Science & Library Science
Mingchuan Gong, Christian Wagner, Ahsan Ali
Summary: Social factors are crucial in motivating player participation and commitment in online multiplayer games. The integration of social network embeddedness (SNE) functions in mobile MMOGs optimizes players' social play experience. This research proposes a theoretical model that explores the impacts of SNE on players' game participation results, such as play performance and frequency. The findings indicate that SNE factors, social interaction, social support, shared vision, and social pressure, significantly affect play frequency, while social interaction and shared vision positively impact play performance. The study enhances the theoretical understanding of social relationships in players' game participation results and provides insights for game operators to improve player game experience and stickiness.
INFORMATION SYSTEMS JOURNAL
(2023)
Article
Communication
Zicheng Zhu, Renwen Zhang, Yuren Qin
Summary: This study examines the factors that predict toxic and prosocial behavior in MMO games. The results show that players' perceived power is positively related to prosocial behavior, and perceived mutual dependence and power indirectly influence prosocial and toxic behavior through players' passion for games.
JOURNAL OF COMPUTER-MEDIATED COMMUNICATION
(2022)
Article
Computer Science, Cybernetics
Dongyan Nan, Seungjong Sun, Bernard J. Jansen, Jang Hyun Kim
Summary: This research investigates the influence of avatar coolness on players' intentions to continue playing MMORPGs. The study found that avatar attractiveness, avatar originality, and avatar subculture appeal positively contribute to avatar coolness. Additionally, avatar originality has a positive impact on avatar subculture appeal. Furthermore, avatar coolness influences the continuance intention to play MMORPGs through avatar identification and flow state.
INTERNATIONAL JOURNAL OF HUMAN-COMPUTER INTERACTION
(2023)
Article
Education & Educational Research
Lee Luan Ng, Rino Sharieful Azizie, Shin Yi Chew
Summary: The study found that players in Massively Multiplayer Online Role-Playing Games (MMORPGs) utilize various vocabulary learning strategies to learn game-related vocabulary. Additionally, factors such as game storylines, freedom to learn, social interaction, and collaboration play a significant role in enhancing players' vocabulary learning experience in MMORPGs.
ASIA-PACIFIC EDUCATION RESEARCHER
(2022)
Article
Psychology, Experimental
Robert O. Deaner, Lucretia C. Dunlap, April Bleske-Rechek
Summary: Through a study of massively multiplayer online role-playing games, it was found that men were more likely to engage in player-versus-player competitive activities, while women were more inclined to seek in-game rewards and spend real-world money on in-game microtransactions.
EVOLUTIONARY PSYCHOLOGY
(2022)
Review
Psychology, Multidisciplinary
Lisa Raith, Julie Bignill, Vasileios Stavropoulos, Prudence Millear, Andrew Allen, Helen M. Stallman, Jonathan Mason, Tamara De Regt, Andrew Wood, Lee Kannis-Dymand
Summary: This systematic review summarized 18 English studies on the interpersonal and intrapersonal well-being outcomes of MMOs for participants over 13 years old. The findings indicated a significant positive relationship between playing MMOs and social well-being, regardless of age and gaming patterns.
FRONTIERS IN PSYCHOLOGY
(2021)
Article
Computer Science, Information Systems
Mingchuan Gong, Xin Bao, Christian Wagner
Summary: This study develops a research model for analyzing the antecedents of virtual gifts in MMOG live streaming and examines the effects of social influences and the presence of others on viewer gifting behavior. The results show that self-presentation, parasocial relationships, and MMOG live streaming loyalty positively impact the monetary value of viewers' paid gifts, while the presence of others moderates these effects. The study extends the applicability of social influence theory and social impact theory to the context of MMOG live streaming.
INFORMATION PROCESSING & MANAGEMENT
(2023)
Article
Computer Science, Information Systems
Meiqi Zhao, Jianmin Zheng, Elvis S. Liu
Summary: This article addresses the issue of server allocation for running MMOGs on the cloud, aiming to reduce costs and improve service quality. A genetic algorithm is used to minimize the objective function involving server rental costs, data transfer costs, and network latency. Experimental results show that the proposed method generally leads to lower costs and shorter network latency.
ACM TRANSACTIONS ON MULTIMEDIA COMPUTING COMMUNICATIONS AND APPLICATIONS
(2021)
Article
Psychology, Multidisciplinary
Nick Harris, Kayla B. Hollett, Joshua Remedios
Summary: This study examines the relationship between trait competitiveness and problematic online gaming in players of MMOFPS games. The results suggest that dominant competitiveness is a key factor in predicting problem gaming scores.
CURRENT PSYCHOLOGY
(2022)
Article
Environmental Sciences
Manuela Linares, M. Dolores Gallego, Salvador Bueno
Summary: This study focuses on the acceptance of massively multiplayer online games, proposing a model to predict continuance usage and understanding its impact on social well-being. The findings highlight the positive influence of continuance intention on social well-being, while perceived enjoyment plays a key role in the acceptance of massively multiplayer online games.
INTERNATIONAL JOURNAL OF ENVIRONMENTAL RESEARCH AND PUBLIC HEALTH
(2021)
Article
Computer Science, Information Systems
Yongqiang Gao, Lin Wang, Zhulong Xie, Zhengwei Qi, Jiantao Zhou
Summary: This article proposes a dynamic resource allocation scheme for massively multiplayer online games (MMOGs) in heterogeneous cloud computing systems, which utilizes dynamic virtual machine (VM) consolidation and long short-term memory based VM resizing to achieve energy efficiency and meet the QoE requirements of MMOG gamers. Experimental results show that compared to traditional over-provisioning policies, this scheme can achieve up to 44.8% energy savings under rapidly changing workloads while ensuring QoE.
IEEE TRANSACTIONS ON SERVICES COMPUTING
(2023)