The Effects of Virtual Reality Training on Function in Chronic Stroke Patients: A Systematic Review and Meta-Analysis
出版年份 2019 全文链接
标题
The Effects of Virtual Reality Training on Function in Chronic Stroke Patients: A Systematic Review and Meta-Analysis
作者
关键词
-
出版物
Biomed Research International
Volume 2019, Issue -, Pages 1-12
出版商
Hindawi Limited
发表日期
2019-06-19
DOI
10.1155/2019/7595639
参考文献
相关参考文献
注意:仅列出部分参考文献,下载原文获取全部文献信息。- What do randomized controlled trials say about virtual rehabilitation in stroke? A systematic literature review and meta-analysis of upper-limb and cognitive outcomes
- (2018) Anna Aminov et al. Journal of NeuroEngineering and Rehabilitation
- The role of virtual reality in improving motor performance as revealed by EEG: a randomized clinical trial
- (2017) Rocco Salvatore Calabrò et al. Journal of NeuroEngineering and Rehabilitation
- Effects of Virtual Reality Training using Xbox Kinect on Motor Function in Stroke Survivors: A Preliminary Study
- (2017) Dae-Sung Park et al. Journal of Stroke & Cerebrovascular Diseases
- Effects of Virtual Reality Training using Xbox Kinect on Motor Function in Stroke Survivors: A Preliminary Study
- (2017) Dae-Sung Park et al. Journal of Stroke & Cerebrovascular Diseases
- The effects of game-based virtual reality movement therapy plus mental practice on upper extremity function in chronic stroke patients with hemiparesis: a randomized controlled trial
- (2016) Jin-Hyuck Park et al. Journal of Physical Therapy Science
- Effects of virtual reality training using Nintendo Wii and treadmill walking exercise on balance and walking for stroke patients
- (2016) Yo-Soon Bang et al. Journal of Physical Therapy Science
- Effect of Virtual Reality Training on Balance and Gait Ability in Patients With Stroke: Systematic Review and Meta-Analysis
- (2016) I. J. M. de Rooij et al. PHYSICAL THERAPY
- Are virtual reality technologies effective in improving lower limb outcomes for patients following stroke – a systematic review with meta-analysis
- (2016) Emma Maureen Gibbons et al. Topics in Stroke Rehabilitation
- The use of virtual reality for balance among individuals with chronic stroke: a systematic review and meta-analysis
- (2016) Jerome Iruthayarajah et al. Topics in Stroke Rehabilitation
- Effect of Virtual Reality-based Bilateral Upper Extremity Training on Upper Extremity Function after Stroke: A Randomized Controlled Clinical Trial
- (2016) Suhyun Lee et al. Occupational Therapy International
- Effect of Virtual Reality on Postural and Balance Control in Patients with Stroke: A Systematic Literature Review
- (2016) Ling Chen et al. Biomed Research International
- Virtual Reality Reflection Therapy Improves Balance and Gait in Patients with Chronic Stroke: Randomized Controlled Trials
- (2016) Taesung In et al. MEDICAL SCIENCE MONITOR
- Virtual reality for improving balance in patients after stroke: A systematic review and meta-analysis
- (2015) Zhen Li et al. CLINICAL REHABILITATION
- Effect of virtual reality games on stroke patients’ balance, gait, depression, and interpersonal relationships
- (2015) Gui bin Song et al. Journal of Physical Therapy Science
- Effects of virtual reality-based training and task-oriented training on balance performance in stroke patients
- (2015) Hyung Young Lee et al. Journal of Physical Therapy Science
- Effects of virtual reality-based ankle exercise on the dynamic balance, muscle tone, and gait of stroke patients
- (2015) Changho Yom et al. Journal of Physical Therapy Science
- Effects of community-based virtual reality treadmill training on balance ability in patients with chronic stroke
- (2015) Nara Kim et al. Journal of Physical Therapy Science
- Multisensory Stimulation to Improve Low- and Higher-Level Sensory Deficits after Stroke: A Systematic Review
- (2015) Angelica Maria Tinga et al. NEUROPSYCHOLOGY REVIEW
- Virtual rehabilitation via Nintendo Wii® and conventional physical therapy effectively treat post-stroke hemiparetic patients
- (2015) Nildo Manoel da Silva Ribeiro et al. Topics in Stroke Rehabilitation
- Does training with traditionally presented and virtually simulated tasks elicit differing changes in object interaction kinematics in persons with upper extremity hemiparesis?
- (2015) Gerard G. Fluet et al. Topics in Stroke Rehabilitation
- Improvement in balance using a virtual reality-based stepping exercise: a randomized controlled trial involving individuals with chronic stroke
- (2014) Roberto Lloréns et al. CLINICAL REHABILITATION
- Asymmetric Training Using Virtual Reality Reflection Equipment and the Enhancement of Upper Limb Function in Stroke Patients: A Randomized Controlled Trial
- (2014) DongJin Lee et al. Journal of Stroke & Cerebrovascular Diseases
- Reinforced Feedback in Virtual Environment for Rehabilitation of Upper Extremity Dysfunction after Stroke: Preliminary Data from a Randomized Controlled Trial
- (2014) Paweł Kiper et al. Biomed Research International
- Additional Virtual Reality Training Using Xbox Kinect in Stroke Survivors with Hemiplegia
- (2013) HyeonHui Sin et al. AMERICAN JOURNAL OF PHYSICAL MEDICINE & REHABILITATION
- Effects of substituting a portion of standard physiotherapy time with virtual reality games among community-dwelling stroke survivors
- (2013) Devinder Kaur Ajit Singh et al. BMC Neurology
- Effect of treadmill training based real-world video recording on balance and gait in chronic stroke patients: A randomized controlled trial
- (2013) Ki Hun Cho et al. GAIT & POSTURE
- Effects of Training Using Video Games on the Muscle Strength, Muscle Tone, and Activities of Daily Living of Chronic Stroke Patients
- (2013) GyuChang Lee Journal of Physical Therapy Science
- Virtual-Reality Balance Training with a Video-Game System Improves Dynamic Balance in Chronic Stroke Patients
- (2012) Ki Hun Cho et al. TOHOKU JOURNAL OF EXPERIMENTAL MEDICINE
Find the ideal target journal for your manuscript
Explore over 38,000 international journals covering a vast array of academic fields.
SearchAsk a Question. Answer a Question.
Quickly pose questions to the entire community. Debate answers and get clarity on the most important issues facing researchers.
Get Started