Review
Chemistry, Multidisciplinary
Hedan Bai, Shuo Li, Robert F. Shepherd
Summary: The article explores the development and challenges of virtual and augmented reality technologies, particularly in the field of haptics. It suggests that soft robotics may offer potential solutions to overcome the difficulties in developing soft haptic output and input devices.
ADVANCED FUNCTIONAL MATERIALS
(2021)
Article
Engineering, Biomedical
Nahid Norouzi-Gheidari, Philippe S. Archambault, Katia Monte-Silva, Dahlia Kairy, Heidi Sveistrup, Michael Trivino, Mindy F. Levin, Marie-Helene Milot
Summary: The personalized upper extremity rehabilitation intervention (SUPER) using robotics, virtual reality activities, and NMES showed promising feasibility and efficacy in improving upper extremity function in individuals with moderate to severe stroke impairments.
JOURNAL OF NEUROENGINEERING AND REHABILITATION
(2021)
Article
Engineering, Electrical & Electronic
Musong Lin, Hongbo Wang, Jianye Niu, Yu Tian, Xincheng Wang, Guowei Liu, Li Sun
Summary: Muscle weakness is a major obstacle for stroke survivors, leading to mobility difficulties. This paper proposes a robot-assisted active training (RAAT) approach that combines adaptive admittance control and virtual reality interaction to improve lower limb strength training for stroke survivors. The RAAT approach demonstrates promising results in providing high-quality active strength training environment and maintaining users engaged in training.
Article
Computer Science, Software Engineering
Julio Betancourt, Baptiste Wojtkowski, Pedro Castillo, Indira Thouvenin
Summary: This paper proposes a new virtual control scheme for reducing cognitive overload when operating UAVs. The scheme is based on an interaction system called DrEAM located in a CAVE, and a real robot with an embedded controller based on quaternion formulation. Experimental results show that the proposed virtual control scheme can effectively reduce cognitive overload and the maneuverability of the real drone is also demonstrated in real-time experiments.
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS
(2023)
Review
Chemistry, Analytical
Andrea Demeco, Laura Zola, Antonio Frizziero, Chiara Martini, Arrigo Palumbo, Ruben Foresti, Giovanni Buccino, Cosimo Costantino
Summary: In recent years, new technologies, such as fully immersive virtual reality (FIVR), have been applied in stroke rehabilitation alongside conventional techniques. This study aimed to investigate the effectiveness of FIVR in stroke rehabilitation. A total of 12 randomized controlled trials (RCTs) involving 350 post-acute and chronic stroke survivors were included, and the results showed that FIVR provides additional benefits compared to standard rehabilitation, improving upper limb dexterity, gait performance, and dynamic balance, and influencing patient independence. Therefore, FIVR represents a versatile rehabilitation tool that can improve treatment compliance and the functioning and quality of life of stroke survivors.
Article
Engineering, Biomedical
Florian Grimm, Jelena Kraugmann, Georgios Naros, Alireza Gharabaghi
Summary: The study demonstrated the validity of a device-assisted approach in assessing severely impaired stroke patients' upper limb movements. Shoulder internal/external rotation was found to be a significant predictor in the clinical status, suggesting its relevance in the evaluation of stroke patients. These findings provide a promising new method for assessing severely impaired stroke patients and should be further validated in larger patient cohorts.
JOURNAL OF NEUROENGINEERING AND REHABILITATION
(2021)
Review
Rehabilitation
Gauthier Everard, Louise Declerck, Christine Detrembleur, Sophie Leonard, Glenn Bower, Stephanie Dehem, Thierry Lejeune
Summary: This work aimed to summarize and compare the effects of active rehabilitation assisted by new technologies on upper limb motor function and everyday living activity in stroke patients. The study found that virtual reality, robot-assisted therapy, and telerehabilitation were as effective as conventional therapy. Robot-assisted therapy had the greatest effect on patients with severe-moderate impairments during the subacute phase, while virtual reality and telerehabilitation had the greatest effects on patients with mild impairments. During the chronic phase, all technologies had the highest effects on patients with mild impairments.
EUROPEAN JOURNAL OF PHYSICAL AND REHABILITATION MEDICINE
(2022)
Article
Robotics
Digby Chappell, Honn Wee Son, Angus B. Clark, Zeyu Yang, Fernando Bello, Petar Kormushev, Nicolas Rojas
Summary: Virtual reality (VR) rehabilitation systems allow prosthetic hand users to train before receiving their prosthesis, and improving the realism and accuracy of the training is important for rehabilitation. This study presents a VR training platform with accurate simulation of a prosthetic hand and realistic forces, and the results show that training with this platform significantly improves hand movement scores.
IEEE ROBOTICS AND AUTOMATION LETTERS
(2022)
Editorial Material
Computer Science, Information Systems
Francesco Arcuri, Camillo Porcaro, Irene Ciancarelli, Paolo Tonin, Antonio Cerasa
Summary: This review discusses the use of EEG as a neuroimaging method for extracting neuroplasticity in stroke patients undergoing VR rehabilitation, highlighting the challenges and potential benefits of combining VR therapy with EEG analysis.
Article
Computer Science, Information Systems
Lea Saunier, Nicolas Hoffmann, Marius Preda, Catalin Fetita
Summary: This paper evaluates the use of a virtual reality-based interface in the supervision of autonomous agents and finds that it provides equivalent and satisfactory performance for both experts and apprentices. The virtual environment also significantly shortens training time.
Review
Oncology
Antonio Melillo, Andrea Chirico, Giuseppe De Pietro, Luigi Gallo, Giuseppe Caggianese, Daniela Barone, Michelino De Laurentiis, Antonio Giordano
Summary: This review article is the first to assess the impact of virtual reality on the rehabilitation care of cancer survivors. It suggests that virtual reality rehabilitation systems may improve adherence to training programs and better meet the needs of cancer patients. However, more data and randomized controlled trials are needed to confirm this hypothesis.
Review
Engineering, Biomedical
Ioannis Doumas, Gauthier Everard, Stephanie Dehem, Thierry Lejeune
Summary: This systematic review assessed the efficacy of serious games for upper limb recovery after stroke, showing that serious games lead to better improvements compared to conventional treatment. Adherence to neurorehabilitation principles enhances the efficacy of serious games, with long-term effects observed.
JOURNAL OF NEUROENGINEERING AND REHABILITATION
(2021)
Article
Computer Science, Interdisciplinary Applications
Christy Hogan, Petrea Cornwell, Jennifer Fleming, David W. K. Man, David H. K. Shum
Summary: Prospective Memory (PM) is the ability to remember to do something in the future. This study compares different PM measurement tools and confirms the existence of PM impairment after stroke. The Virtual Reality Prospective Memory Shopping Task (VRPMST) shows good sensitivity and ecological validity in measuring PM.
Article
Engineering, Biomedical
Huey-Wen Liang, Tzu-Ling Tai, Yue-Hua Li, Ying-Chun Chen
Summary: This study proposed a tracker-based posturography system to evaluate seated postural stability in stroke patients, showing acceptable reliability and validity.
JOURNAL OF NEUROENGINEERING AND REHABILITATION
(2022)
Article
Automation & Control Systems
Lorenzo Bartalucci, Nicola Secciani, Chiara Brogi, Alberto Topini, Andrea Della Valle, Alessandro Ridolfi, Benedetto Allotta
Summary: This study presents a modular mechatronic hand exoskeleton system designed to enhance the immersivity of virtual reality. The prototype is equipped with force and pose sensors and operated by a Bowden-cable-based remote actuation system. A procedure for reconstructing HMI force based on measured force and position signals using a kinematic and dynamic model is proposed and tested, showing a percentage error below 15% in tracing forces to the end-effector.
Article
Rehabilitation
Jigna Patel, Qinyin Qiu, Mathew Yarossi, Alma Merians, Supriya Massood, Eugene Tunik, Sergei Adamovich, Gerard Fluet
DISABILITY AND REHABILITATION
(2017)
Article
Rehabilitation
Gerard G. Fluet, Jigna Patel, Qinyin Qiu, Matthew Yarossi, Supriya Massood, Sergei V. Adamovich, Eugene Tunik, Alma S. Merians
DISABILITY AND REHABILITATION
(2017)
Article
Clinical Neurology
Soha Saleh, Gerard Fluet, Qinyin Qiu, Alma Merians, Sergei V. Adamovich, Eugene Tunik
FRONTIERS IN NEUROLOGY
(2017)
Article
Engineering, Biomedical
Gerard G. Fluet, Alma S. Merians, Qinyin Qiu, Amy Davidow, Sergei V. Adamovich
JOURNAL OF NEUROENGINEERING AND REHABILITATION
(2014)
Article
Clinical Neurology
Mathew Yarossi, Jigna Patel, Qinyin Qiu, Supriya Massood, Gerard Fluet, Alma Merians, Sergei Adamovich, Eugene Tunik
FRONTIERS IN NEUROLOGY
(2019)
Article
Engineering, Biomedical
Jigna Patel, Gerard Fluet, Qinyin Qiu, Mathew Yarossi, Alma Merians, Eugene Tunik, Sergei Adamovich
JOURNAL OF NEUROENGINEERING AND REHABILITATION
(2019)
Article
Engineering, Biomedical
Qinyin Qiu, Amanda Cronce, Jigna Patel, Gerard G. Fluet, Ashley J. Mont, Alma S. Merians, Sergei V. Adamovich
JOURNAL OF NEUROENGINEERING AND REHABILITATION
(2020)
Article
Clinical Neurology
Alma S. Merians, Gerard G. Fluet, Qinyin Qiu, Mathew Yarossi, Jigna Patel, Ashley J. Mont, Soha Saleh, Karen J. Nolan, A. M. Barrett, Eugene Tunik, Sergei Adamovich
FRONTIERS IN NEUROLOGY
(2020)
Article
Clinical Neurology
Gerard Fluet, Qinyin Qiu, Jigna Patel, Ashley Mont, Amanda Cronce, Mathew Yarossi, Alma Merians, Sergei Adamovich
Summary: The anatomical and physiological heterogeneity of strokes and persons with stroke, along with the findings of non-inferiority in virtual rehabilitation studies, suggest the need for alternative treatment modalities. By identifying patient populations, treatment settings, and training schedules, virtual rehabilitation's strengths can be leveraged to aid stroke patients in hand function recovery according to their level of impairment and stage of recovery. Home-based equipment, which is cheaper and more accessible, appears to be a promising alternative to clinic-based treatment, supporting continued optimism and study in this field.
FRONTIERS IN NEUROLOGY
(2021)
Article
Health Policy & Services
Gerard G. Fluet, Qinyin Qiu, Jigna Patel, Amanda Cronce, Alma S. Merians, Sergei Adamovich
GAMES FOR HEALTH JOURNAL
(2019)
Proceedings Paper
Computer Science, Information Systems
Gerard Fluet, Jigna Patel, Qinyin Qiu, Matthew Yarossi, Sergei Adamovich, Alma Merians, Eugene Tunik
2017 INTERNATIONAL CONFERENCE ON VIRTUAL REHABILITATION (ICVR)
(2017)
Proceedings Paper
Neurosciences
Alma Merians, Mathew Yarossi, Jigna Patel, Qinyin Qiu, Gerard Fluet, Eugene Tunik, Sergei Adamovich
CONVERGING CLINICAL AND ENGINEERING RESEARCH ON NEUROREHABILITATION II, VOLS 1 AND 2
(2017)
Proceedings Paper
Engineering, Biomedical
Gerard Fluet, Jigna Patel, Alma Merians, Qinyin Qiu, Matthew Yarossi, Sergei Adamovich, Eugene Tunik, Supriya Massood
2015 INTERNATIONAL CONFERENCE ON VIRTUAL REHABILITATION PROCEEDINGS (ICVR)
(2015)
Proceedings Paper
Engineering, Biomedical
Jigna Patel, Gerard Fluet, Alma Merians, Qinyin Qiu, Matthew Yarossi, Sergei Adamovich, Eugene Tunik, Supriya Massood
2015 INTERNATIONAL CONFERENCE ON VIRTUAL REHABILITATION PROCEEDINGS (ICVR)
(2015)