4.7 Article

Embedding game-based problem-solving phase into problem-posing system for mathematics learning

期刊

COMPUTERS & EDUCATION
卷 58, 期 2, 页码 775-786

出版社

PERGAMON-ELSEVIER SCIENCE LTD
DOI: 10.1016/j.compedu.2011.10.002

关键词

Interactive learning environments; Elementary education; Teaching/learning strategies; Applications in subject areas

资金

  1. National Science Council, Taiwan, Republic of China [NSC99-2511-S-003-026-MY3, NSC99-2631-S-003-001, NSC99-2631-S-003-003, NSC100-2631-S-003-007]

向作者/读者索取更多资源

A problem-posing system is developed with four phases including posing problem, planning, solving problem, and looking back, in which the solving problem phase is implemented by game-scenarios. The system supports elementary students in the process of problem-posing, allowing them to fully engage in mathematical activities. In total, 92 fifth graders from four different classes were recruited. The experimental group used the problem-posing system, whereas the control group followed the traditional paper-based approach. The study investigates the effects of the problem-posing system on students' problem-posing ability, problem-solving ability, and flow experiences. The results revealed more flow experiences, and higher problem-solving and problem-posing abilities in the experimental group. (C) 2011 Elsevier Ltd. All rights reserved.

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