4.5 Article

An algorithm for triangulating multiple 3D polygons

期刊

COMPUTER GRAPHICS FORUM
卷 32, 期 5, 页码 157-166

出版社

WILEY
DOI: 10.1111/cgf.12182

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资金

  1. NSF [IIS-0846072]
  2. Div Of Information & Intelligent Systems
  3. Direct For Computer & Info Scie & Enginr [0846072] Funding Source: National Science Foundation

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We present an algorithm for obtaining a triangulation of multiple, non-planar 3D polygons. The output minimizes additive weights, such as the total triangle areas or the total dihedral angles between adjacent triangles. Our algorithm generalizes a classical method for optimally triangulating a single polygon. The key novelty is a mechanism for avoiding non-manifold outputs for two and more input polygons without compromising optimality. For better performance on real-world data, we also propose an approximate solution by feeding the algorithm with a reduced set of triangles. In particular, we demonstrate experimentally that the triangles in the Delaunay tetrahedralization of the polygon vertices offer a reasonable trade off between performance and optimality.

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