4.5 Article

Occlusion textures for plausible soft shadows

期刊

COMPUTER GRAPHICS FORUM
卷 27, 期 1, 页码 13-23

出版社

WILEY-BLACKWELL PUBLISHING, INC
DOI: 10.1111/j.1467-8659.2007.01037.x

关键词

soft shadows; image-based; real-time

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This paper presents anew approach to compute plausible soft shadows for complex dynamic scenes and rectangular light sources. We estimate the occlusion at each point of the scene using prefiltered occlusion textures, which dynamically approximate the scene geometry. The algorithm is fast and its performance independent of the light's size. Being image-based, it is mostly independent of the scene complexity and type. No a priori information is needed, and there is no caster/receiver separation. This makes the method appealing and easy to use.

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