4.4 Article

Second Life and the new generation of virtual worlds

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COMPUTER
卷 41, 期 9, 页码 46-+

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IEEE COMPUTER SOC
DOI: 10.1109/MC.2008.398

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Unlike traditional online games, metaverses must dynamically provide content-which is mostly user-generated and continually modified-to users depending on their location in the virtual world. To better understand this emerging type of application, the authors performed a detailed analysis of Second Life, a popular metaverse, and determined that its computational and communication requirements place significant demands on servers, clients, and the network. As virtual worlds evolve to support more users, interaction types, and realism, these demands will increase.

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