4.7 Article

Discrete Stochastic Microfacet Models

期刊

ACM TRANSACTIONS ON GRAPHICS
卷 33, 期 4, 页码 -

出版社

ASSOC COMPUTING MACHINERY
DOI: 10.1145/2601097.2601186

关键词

Stochastic reflectance model; glitter; sparkle; glint; spherical conic section; microfacet BRDF

资金

  1. NSF [1011832, 1011919]
  2. Intel Science and Technology Center for Visual Computing
  3. ETH/Marie Curie fellowship
  4. NVIDIA
  5. Nokia
  6. Samsung
  7. Direct For Computer & Info Scie & Enginr [1011832] Funding Source: National Science Foundation
  8. Div Of Information & Intelligent Systems [1011832] Funding Source: National Science Foundation
  9. Div Of Information & Intelligent Systems
  10. Direct For Computer & Info Scie & Enginr [1011919, 1451828, 1011444] Funding Source: National Science Foundation

向作者/读者索取更多资源

This paper investigates rendering glittery surfaces, ones which exhibit shifting random patterns of glints as the surface or viewer moves. It applies both to dramatically glittery surfaces that contain mirror-like flakes and also to rough surfaces that exhibit more subtle small scale glitter, without which most glossy surfaces appear too smooth in close-up. These phenomena can in principle be simulated by high-resolution normal maps, but maps with tiny features create severe aliasing problems under narrow-angle illumination. In this paper we present a stochastic model for the effects of random subpixel structures that generates glitter and spatial noise that behave correctly under different illumination conditions and viewing distances, while also being temporally coherent so that they look right in motion. The model is based on microfacet theory, but it replaces the usual continuous microfacet distribution with a discrete distribution of scattering particles on the surface. A novel stochastic hierarchy allows efficient evaluation in the presence of large numbers of random particles, without ever having to consider the particles individually. This leads to a multiscale procedural BRDF that is readily implemented in standard rendering systems, and which converges back to the smooth case in the limit.

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