4.7 Article Proceedings Paper

Simulation and Control of Skeleton-driven Soft Body Characters

期刊

ACM TRANSACTIONS ON GRAPHICS
卷 32, 期 6, 页码 -

出版社

ASSOC COMPUTING MACHINERY
DOI: 10.1145/2508363.2508427

关键词

physics-based animation; motion control; soft body simulation; finite element method; plasticity model

资金

  1. Singapore MoE [MOE2011-T2-2-152]

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In this paper we present a physics-based framework for simulation and control of human-like skeleton-driven soft body characters. We couple the skeleton dynamics and the soft body dynamics to enable two-way interactions between the skeleton, the skin geometry, and the environment. We propose a novel pose-based plasticity model that extends the corotated linear elasticity model to achieve large skin deformation around joints. We further reconstruct controls from reference trajectories captured from human subjects by augmenting a sampling-based algorithm. We demonstrate the effectiveness of our framework by results not attainable with a simple combination of previous methods.

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