4.7 Article

Bidirectional Lightcuts

期刊

ACM TRANSACTIONS ON GRAPHICS
卷 31, 期 4, 页码 -

出版社

ASSOC COMPUTING MACHINERY
DOI: 10.1145/2185520.2185555

关键词

bidirectional ray tracing; global illumination

资金

  1. NSF [CAREER 1041534, IIS 1011919]
  2. Div Of Information & Intelligent Systems
  3. Direct For Computer & Info Scie & Enginr [1011919] Funding Source: National Science Foundation

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Scenes modeling the real-world combine a wide variety of phenomena including glossy materials, detailed heterogeneous anisotropic media, subsurface scattering, and complex illumination. Predictive rendering of such scenes is difficult; unbiased algorithms are typically too slow or too noisy. Virtual point light (VPL) based algorithms produce low noise results across a wide range of performance/accuracy tradeoffs, from interactive rendering to high quality offline rendering, but their bias means that locally important illumination features may be missing. We introduce a bidirectional formulation and a set of weighting strategies to significantly reduce the bias in VPL-based rendering algorithms. Our approach, bidirectional lightcuts, maintains the scalability and low noise global illumination advantages of prior VPL-based work, while significantly extending their generality to support a wider range of important materials and visual cues. We demonstrate scalable, efficient, and low noise rendering of scenes with highly complex materials including gloss, BSSRDFs, and anisotropic volumetric models.

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