期刊
ACM TRANSACTIONS ON GRAPHICS
卷 28, 期 3, 页码 -出版社
ASSOC COMPUTING MACHINERY
DOI: 10.1145/1531326.1531342
关键词
Deformation; rigging; animation
Transferring existing mesh deformation from one character to another is a simple way to accelerate the laborious process of mesh animation. In many cases, it is useful to preserve the semantic characteristics of the motion instead of its literal deformation. For example, when applying the walking motion of a human to a flamingo, the knees should bend in the opposite direction. Semantic deformation transfer accomplishes this task with a shape space that enables interpolation and projection with standard linear algebra. Given several example mesh pairs, semantic deformation transfer infers a correspondence between the shape spaces of the two characters. This enables automatic transfer of new poses and animations.
作者
我是这篇论文的作者
点击您的名字以认领此论文并将其添加到您的个人资料中。
推荐
暂无数据