4.7 Article

Affective Game Computing: A Survey

期刊

PROCEEDINGS OF THE IEEE
卷 -, 期 -, 页码 -

出版社

IEEE-INST ELECTRICAL ELECTRONICS ENGINEERS INC
DOI: 10.1109/JPROC.2023.3315689

关键词

Affective computing (AC); affective loop; games; player modeling; survey; taxonomy

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This article surveys the current state-of-the-art in affective computing principles, methods, and tools as applied to games. It reviews the emerging field of affective game computing through the lens of the four core phases of the affective loop and provides a taxonomy of terms, methods, and approaches used across these phases. Additionally, it comprehensively reviews available affect data collection methods and discusses the limitations and future research directions of affective game computing.
This article surveys the current state-of-the-art in affective computing (AC) principles, methods, and tools as applied to games. We review this emerging field, namely affective game computing, through the lens of the four core phases of the affective loop: game affect elicitation, game affect sensing, game affect detection, and game affect adaptation. In addition, we provide a taxonomy of terms, methods, and approaches used across the four phases of the affective game loop and situate the field within this taxonomy. We continue with a comprehensive review of available affect data collection methods with regard to gaming interfaces, sensors, annotation protocols, and available corpora. This article concludes with a discussion on the current limitations of affective game computing and our vision for the most promising future research directions in the field.

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