Review
Multidisciplinary Sciences
Nor Farzana Syaza Jeffri, Dayang Rohaya Awang Rambli
Summary: Research has shown a positive correlation between the effects of augmented reality on mental workload and task performance. Factors such as the type of AR display device, relevance of content, and information presentation can influence the effectiveness of AR systems.Increased understanding of how AR affects mental workload and task performance can lead to more effective design of AR systems.
Article
Multidisciplinary Sciences
Oskari Pakari, Ricardo Lopez, Ivan Druckman, Emilee Meng, Erik Zhou, Ziang Wang, Shaun D. Clarke, Sara A. Pozzi
Summary: This article demonstrates the real-time visualization of gamma ray and neutron radiation detector data in mixed reality (MR) using Microsoft HoloLens 2 smart glasses, reducing the interpretation burden. By combining a state-of-the-art dual particle imaging system with HoloLens 2, the data is displayed directly to the user through the head-mounted MR smart glasses, providing an overlay of directional information to the user's 3D visual experience.
SCIENTIFIC REPORTS
(2023)
Article
Computer Science, Interdisciplinary Applications
John Dudley, Lulu Yin, Vanja Garaj, Per Ola Kristensson
Summary: Virtual Reality (VR) and Augmented Reality (AR) are not widely adopted yet, but advancements in technology and cost reductions may lead to wider diffusion in society. To maximize accessibility and inclusion, it is important to consider the diverse needs of users and minimize exclusion.
Review
Chemistry, Multidisciplinary
Chongyu Zhu, Yao Lu, Lixin Jiang, Yanlei Yu
Summary: Liquid crystals (LCs) are soft and intelligent materials that can adjust their properties in response to external stimuli, making them ideal for constructing soft actuators and robots. By combining LC actuators and robots with virtual reality and augmented reality technologies, a new world of mixed reality (MR) with multi-sensory interaction can be created. The development of LC actuators and robots is expected to accelerate the practical application of MR technology.
ADVANCED FUNCTIONAL MATERIALS
(2021)
Article
Geography
Ming-Hsiang Tsou, Christian Mejia
Summary: This study introduces Dr. Buttenfield's work on user interface design and improvement in the Alexandra Digital Library Project, and re-investigates key concepts and design principles in cartography with recent developments in the Metaverse and human-computer interaction. The new role of cartographers includes using XR technology for user interface design and usability evaluation, and this paper also discusses the challenges and opportunities for cartography in the era of the Metaverse.
CARTOGRAPHY AND GEOGRAPHIC INFORMATION SCIENCE
(2023)
Article
Computer Science, Software Engineering
Catarina G. G. Fidalgo, Yukang Yan, Hyunsung Cho, Mauricio Sousa, David Lindlbauer, Joaquim Jorge
Summary: The recent pandemic, war, and oil crises have led to a reevaluation of travel for education, training, and meetings. Remote assistance and training have become increasingly important, and Mixed Reality (MR) offers opportunities to improve these processes. A survey of remote assistance and training in MR environments provides insights into current approaches, benefits, and challenges. The findings highlight gaps and opportunities for further research and development in this field.
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS
(2023)
Review
Computer Science, Interdisciplinary Applications
Shaveta Dargan, Shally Bansal, Munish Kumar, Ajay Mittal, Krishan Kumar
Summary: Augmented Reality (AR) is a technology that modifies the perception of real-world images by overlaying digital data on them. It has diverse applications in various fields and is distinct from virtual reality.
ARCHIVES OF COMPUTATIONAL METHODS IN ENGINEERING
(2023)
Article
Biotechnology & Applied Microbiology
Lin Lu, Honglin Wang, Pengran Liu, Rong Liu, Jiayao Zhang, Yi Xie, Songxiang Liu, Tongtong Huo, Mao Xie, Xinghuo Wu, Zhewei Ye
Summary: This study explores the potential of mixed reality technology in the visualization of orthopedic surgery. The results show that MR holograms can clearly display 3D bone fractures, provide intuitive communication tools, and improve surgical guidance. The integration of MR technology in orthopaedic surgery reduces the dependence on surgeons' experience and provides personalized 3D visualization models.
FRONTIERS IN BIOENGINEERING AND BIOTECHNOLOGY
(2022)
Review
Medicine, General & Internal
Tadatsugu Morimoto, Takaomi Kobayashi, Hirohito Hirata, Koji Otani, Maki Sugimoto, Masatsugu Tsukamoto, Tomohito Yoshihara, Masaya Ueno, Masaaki Mawatari
Summary: In recent years, the use of XR technology in spine medicine has become increasingly popular, driven by the rapid advancement of virtual reality, augmented reality, mixed reality, and extended reality technology, as well as the wave of digital transformation and the impact of the COVID-19 pandemic. XR technology has been applied in various aspects of spine medicine, including surgery, consultation, education, and rehabilitation.
JOURNAL OF CLINICAL MEDICINE
(2022)
Article
Management
Robert Kozinets
Summary: This paper aims to provide service researchers with a new qualitative approach, called immersive netnography, to study the service experiences of immersive technologies. The article develops the scope, definition, and procedures for immersive netnography through logical argumentation and follows established methodological rules. The limitations of conducting high-quality netnography are also discussed. Furthermore, the paper highlights the ethical and cultural considerations in studying service experiences in immersive technology contexts and proposes a new market research method for industries and organizations.
JOURNAL OF SERVICE MANAGEMENT
(2023)
Article
Computer Science, Interdisciplinary Applications
Theofilos Papadopoulos, Konstantinos Evangelidis, Georgios Evangelidis, Theodore H. Kaskalis
Summary: As Mixed Reality applications become more popular, the synergies between Geospatial technologies and the Internet of Things are becoming evident. This is because spatial reference is crucial in a Mixed Reality environment, and there is an increasing presence of sensors in devices and machines. The paper proposes a case study that showcases how these synergies empower the Mixed Reality experience, particularly through a new interaction method called physical task execution.
ADVANCES IN ENGINEERING SOFTWARE
(2023)
Article
Engineering, Industrial
Adam J. Reiner, Holland M. Vasquez, Greg A. Jamieson, Justin G. Hollands
Summary: An augmented reality navigation aid, Mirror in the Sky (MitS), was compared to a familiar electronic 2D north-up map in a virtual reality military reconnaissance scenario. Results showed that participants made better route decisions and had better recall with the north-up map, while no significant differences were found in mental workload between the two displays.
Article
Business
Mark Gleim, Heath McCullough, O. C. Ferrell, Colin Gabler
Summary: This research explores the impact of the metaverse on services marketing and identifies various research opportunities. The metaverse introduces a new paradigm for customer experience, allowing service researchers to advance the field by examining existing theory shortcomings.
JOURNAL OF SERVICES MARKETING
(2023)
Article
Chemistry, Multidisciplinary
Julio Cabero-Almenara, Julio Barroso-Osuna, Rosabel Martinez-Roig
Summary: This paper examines the potential of Mixed Reality in university education by utilizing an object in Mixed Reality to evaluate first-year architecture students. The study found that Mixed Reality significantly influences students' perceived usefulness and ease of use, suggesting positive effects on mathematical teaching-learning processes in architecture. It is recommended to provide support for university teachers who promote the use of active MR-based methodologies in classrooms.
APPLIED SCIENCES-BASEL
(2021)
Article
Computer Science, Software Engineering
Franziska Westermeier, Larissa Bruebach, Marc Erich Latoschik, Carolin Wienrich
Summary: This paper investigates the impact of incongruencies in different information processing layers on the perceived plausibility and spatial presence of Mixed Reality (MR) experiences. The study found that cognitive incongruence induced by the absence of traceable power outages significantly decreased the perceived plausibility and spatial presence ratings in Augmented Reality (AR), compared to Virtual Reality (VR).
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS
(2023)
Review
Business
Marc Riar, Nannan Xi, Jakob J. Korbel, Ruediger Zarnekow, Juho Hamari
Summary: This study provides a synthesized and structured overview of the state-of-the-art research focused on augmented reality (AR) shopping. The authors conducted a systematic literature review and found that AR technology in shopping contexts can produce diverse psychological and behavioral outcomes. They developed a framework for understanding consumer behavior in AR shopping and identified several avenues for future research. Importantly, the review highlights the technological abilities of AR and their impact on shopping experiences.
Review
Education & Educational Research
Wilk Oliveira, Juho Hamari, Lei Shi, Armando M. Toda, Luiz Rodrigues, Paula T. Palomino, Seiji Isotani
Summary: The research shows that there are still some issues with personalized gamification designs in education, and more research is needed to improve them. Currently, most studies only consider students' gamer types to personalize the systems and lack sufficient statistical evidence. In future research, more attention should be paid to individual students' needs and learning performance to achieve better results.
EDUCATION AND INFORMATION TECHNOLOGIES
(2023)
Article
Computer Science, Cybernetics
Hui Xu, Juho Hamari
Summary: The avenues toward creativity in today's world are diverse and sought after. Gamification and punishment have been found to significantly enhance creativity compared to monetary rewards, indicating that game-like structures and non-monetary incentives are driving factors for creativity.
BEHAVIOUR & INFORMATION TECHNOLOGY
(2023)
Article
Multidisciplinary Sciences
Sergio Moreschini, Filipe Gama, Robert Bregovic, Atanas Gotchev
Summary: This article introduces a dataset of synthetic images captured by a Fourier Lightfield Microscope (FLMic), representing biological scenes. The dataset consists of 22,416 images related to eight scenes, including 3D models of objects commonly found in biological samples. The images are categorized into Cells and Filaments groups and provide different data structures for analysis. This dataset can be utilized for the development and evaluation of volumetric reconstruction methods using light field images captured by a FLMic.
Article
Computer Science, Cybernetics
Nannan Xi, Oguz Oz Buruk, Juan Chen, Shiva Jabari, Juho Hamari
Summary: This study investigates the features of wearables that lead to a heightened game experience, finding that integrability to games, wearability, modularity, and sociability are the most important dimensions.
INTERNATIONAL JOURNAL OF HUMAN-COMPUTER STUDIES
(2024)
Proceedings Paper
Computer Science, Information Systems
Velvet Spors, Samuli Laato, Oguz 'Oz' Buruk, Juho Hamari
Summary: This paper presents a scoping review on the relationship between health, nature, and technology. It highlights that human-nature interaction is often regarded as universal, flattened, and disconnected from everyday life. The findings suggest opportunities for designing multi-dimensional caring experiences to enhance human-nature interaction.
PROCEEDINGS OF THE 2023 CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS (CHI 2023)
(2023)
Proceedings Paper
Computer Science, Information Systems
Laura D. Cosio, Oguz Buruk, Daniel Fernandez Galeote, Isak De Villiers Bosman, Juho Hamari
Summary: The use of extended reality (XR) technology in environmental subjects is growing, but research on its potential for environmental sustainability is still in the early stages. A systematic review of current literature revealed limited empirical evidence on the impact of XR, hindering significant conclusions on its potential benefits.
PROCEEDINGS OF THE 2023 CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS (CHI 2023)
(2023)
Proceedings Paper
Computer Science, Information Systems
Samuli Laato, Sampsa Rauti, Juho Hamari
Summary: This study explores how employees of the Evangelical Lutheran Church and pervasive game players perceive and make sense of the connections between gaming/extended realities and religion/spiritualism. The qualitative data analysis reveals that both groups perceive several prominent connections, including shared premise, resilience and restoration, symbolism, extended reality, and day-to-day structuring. However, a numerical view of the data shows that 42.5% of the participants did not perceive similarities, suggesting that while they share functional similarities, religion and pervasive games are further apart from a substantive perspective.
PROCEEDINGS OF THE 2023 CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS, CHI 2023
(2023)
Article
Psychology, Multidisciplinary
Daniel Fernandez Galeote, Nikoletta-Zampeta Legaki, Juho Hamari
Summary: This study compares the effects of games, immersive VR, and text-based communication on climate change attitudes and environmental self-efficacy. The results suggest that all three conditions have similar effects, but VR players enjoy their experience more. However, enjoyment and immersion do not correlate with attitude or self-efficacy shifts. Ten days after the intervention, there were no significant differences in commitment to action and self-reported completion among participants in all three conditions.
COMPUTERS IN HUMAN BEHAVIOR
(2023)