Review
Clinical Neurology
Adela Plechata, Tereza Nekovarova, Iveta Fajnerova
Summary: This article systematically reviewed studies on the efficacy of VR-based rehabilitation, finding some studies suggesting potential positive effects of immersive VR on memory rehabilitation. However, there is currently insufficient evidence to draw any general conclusions.
NEUROREHABILITATION
(2021)
Review
Computer Science, Interdisciplinary Applications
Pablo Campo-Prieto, Jose Maria Cancela, Gustavo Rodriguez-Fuentes
Summary: With the increase in life expectancy and aging-related health issues, active aging strategies based on physical exercise therapy and the use of virtual reality technology for therapy are becoming research hotspots. The use of IVR for physical activity in older adults shows potential benefits, but research is still in the early stages.
Article
Medicine, General & Internal
Yasar Dasdemir
Summary: This study compiled a comprehensive dataset to analyze the impact of virtual reality environments on cybersickness, immersion levels, and EEG-based emotion estimation. The findings revealed significant differences between virtual environments and achieved remarkable classification performance. The dataset holds great promise for evaluating cybersickness, differentiating between virtual environments, and informing future research.
Review
Computer Science, Cybernetics
Unnikrishnan Radhakrishnan, Konstantinos Koumaditis, Francesco Chinello
Summary: Immersive Virtual Reality (IVR) training is an effective method for industrial skills training, but there are issues such as the lack of learning theories in the design process and limited evaluation metrics. Furthermore, there are unexplored but intriguing research directions, such as the use of biosensors for user data collection, haptics for increased realism, and applications with potential for remote training.
BEHAVIOUR & INFORMATION TECHNOLOGY
(2021)
Article
Chemistry, Multidisciplinary
Lucas G. G. Almeida, Nalini V. de Vasconcelos, Ingrid Winkler, Marcio F. Catapan
Summary: The metaverse has attracted attention for its potential in providing engaging and social experiences in virtual reality. However, there is a lack of research on metaverse development and implementation for industrial training. Virtual reality training has been found to be four times faster than classroom-based training on average. This study proposes a method for developing immersive metaverses for industrial training using tools like Epic Games' Unreal Engine software. Results from a cross-platform metaverse development and a questionnaire administered to game developers suggest that even those with limited experience can comprehend and develop immersive virtual worlds for professional training without prior 3D modeling or third-party licensing experience.
APPLIED SCIENCES-BASEL
(2023)
Article
Ecology
Tom Chandler, Anna E. Richards, Bernhard Jenny, Fiona Dickson, Jiawei Huang, Alexander Klippel, Michael Neylan, Florence Wang, Suzanne M. Prober
Summary: The use of virtual reality to model endangered ecosystems, such as the Australian Box Gum Grassy Woodland, has shown potential for effectively communicating ecosystem dynamics. The immersive virtual landscapes were well received by ecologists and managers, demonstrating their potential for education, public engagement, and land management. Potential future directions include developing open-source ecological 3D models and simulating historic landscapes and future climate change scenarios.
Article
Education & Educational Research
Chiu-Shui Chan, Jelena Bogdanovic, Vijay Kalivarapu
Summary: Immersive Virtual Reality (IVR) technology can be utilized as a teaching tool, as demonstrated in this paper on teaching architectural history. The research explores the effectiveness of IVR in education and presents tangible student learning outcomes.
EDUCATION AND INFORMATION TECHNOLOGIES
(2022)
Article
Computer Science, Interdisciplinary Applications
Sergo Martirosov, Marek Bures, Tomas Zitka
Summary: This study investigated the relationship between different levels of VR immersion and cyber sickness, finding that the fully immersive environment caused the most significant issues for participants but did not impact their fine dexterity.
Article
Environmental Sciences
Sayali Joshi, Yu Wang, Eric Sparks, Mohammad Marufuzzaman, Mandy Sartain, Junfeng Ma
Summary: Improving awareness of marine debris can lead to significant benefits, but current approaches often lack engagement. A more interactive and innovative educational method is needed. This study uses VR to assess its efficacy and effectiveness compared to traditional video-based education, and the results show that VR-based education has the potential for large-scale prevention and management of marine debris.
MARINE POLLUTION BULLETIN
(2023)
Review
Behavioral Sciences
Adriana Salatino, Claudio Zavattaro, Roberto Gammeri, Emanuele Cirillo, Maria Luisa Piatti, Maria Pyasik, Hilary Serra, Lorenzo Pia, Giuliano Geminiani, Raffaella Ricci
Summary: In recent decades, new virtual reality (VR)-based protocols have been proposed for the rehabilitation of Unilateral Spatial Neglect (USN). However, the optimal type of VR protocol and level of immersion remain unclear. In this systematic review, 26 studies were identified and improvements were found in 84.6% of the reviewed studies. Further randomized control trials are needed to validate the clinical efficacy of VR protocols for USN rehabilitation.
NEUROSCIENCE AND BIOBEHAVIORAL REVIEWS
(2023)
Article
Computer Science, Hardware & Architecture
Peter Casey, Ibrahim Baggili, Ananya Yarramreddy
Summary: This study presents a security analysis of consumer immersive Virtual Reality (VR) systems, creating new attacks and demonstrating the success of exploiting VR systems to control immersed users through a human participant deception study. Future research directions and ways to enhance the security of these systems are also discussed.
IEEE TRANSACTIONS ON DEPENDABLE AND SECURE COMPUTING
(2021)
Article
Ecology
Seung-Nam Kim, Hanwool Lee
Summary: This study investigates the feasibility of using omnidirectional videos and fully immersive virtual experiences for auditing subjective streetscape qualities. The results show that VR audit is more consistent with field audit, particularly for auditing items related to sense of space, behavioral qualities, and overall street atmosphere. However, reproducibility of VR audit is unreliable and it is less cost-effective than other methods and inadequate for auditing items requiring sensory experience other than audiovisual.
LANDSCAPE AND URBAN PLANNING
(2022)
Article
Computer Science, Information Systems
Yongjoo Cho, Kyoung Shin Park
Summary: Recently, there have been severe environmental changes, including global warming, climate change, and environmental pollution, making environmental education more essential. The purpose of environmental education is to raise awareness among students to recognize and address environmental problems. Virtual reality offers students a realistic spatial and temporal experience, enhancing their understanding through immersion and interaction compared to traditional learning. This research proposes an immersive virtual reality simulation for environmental education based on a virtual ecosystem model and presents two applications developed from this simulation. It aims to encourage students' active participation and motivation in solving environmental problems while experiencing the consequences of environmental interactions in a virtual environment.
Article
Computer Science, Software Engineering
Julio Betancourt, Baptiste Wojtkowski, Pedro Castillo, Indira Thouvenin
Summary: This paper proposes a new virtual control scheme for reducing cognitive overload when operating UAVs. The scheme is based on an interaction system called DrEAM located in a CAVE, and a real robot with an embedded controller based on quaternion formulation. Experimental results show that the proposed virtual control scheme can effectively reduce cognitive overload and the maneuverability of the real drone is also demonstrated in real-time experiments.
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS
(2023)
Article
Multidisciplinary Sciences
Heather Iriye, Peggy L. St Jacques
Summary: This study used immersive virtual reality to investigate how visual perspective during encoding influences memories, finding that third-person perspective experiences enhance spatial memory accuracy.
SCIENTIFIC REPORTS
(2021)