4.6 Article

Virtual reality-based assessment of cognitive-locomotor interference in healthy young adults

出版社

BMC
DOI: 10.1186/s12984-021-00834-2

关键词

Dual-task cost; Locomotion; Cognition; Virtual reality; Healthy adults

资金

  1. Team of researchers in Immersive Technlogy in Rehabilitation (ITR) of the Centre for interdisciplinary research in rehabilitation (Cirris)
  2. Cirris
  3. Fonds de Recherche du Quebec - Sante (FRQ-S)
  4. Fonds de recherche et d'enseignement de la Faculte de medecine de l'Universite Laval

向作者/读者索取更多资源

In healthy young adults, a cognitive dual-task cost was observed when performing complex locomotor and cognitive tasks simultaneously, without any locomotor interference. The complexity of the locomotor task and the nature of the cognitive task were found to influence the cognitive dual-task cost.
BackgroundA recent literature review emphasized the importance of assessing dual-task (DT) abilities with tasks that are representative of community ambulation. Assessing DT ability in real-life activities using standardized protocols remains difficult. Virtual reality (VR) may represent an interesting alternative enabling the exposure to different scenarios simulating community walking. To better understand dual-task abilities in everyday life activities, the aims of this study were (1) to assess locomotor and cognitive dual-task cost (DTC) during representative daily living activities, using VR, in healthy adults; and 2) to explore the influence of the nature and complexity of locomotor and cognitive tasks on DTC.MethodsFifteen healthy young adults (24.92.7 years old, 8 women) were recruited to walk in a virtual 100 m shopping mall corridor, while remembering a 5-item list (DT condition), using an omnidirectional platform and a VR headset. Two levels of difficulty were proposed for the locomotor task (with vs. without virtual agent avoidance) and for the cognitive task (with vs. without items modification). These tasks were also performed in single task (ST) condition. Locomotor and cognitive DTC were measured by comparing performances in ST and DT conditions. Locomotor performance was characterized using walking speed, walking fluidity, and minimal distance between the participant and the virtual agent during avoidance. Cognitive performance was assessed with the number of items correctly recalled. Presence of DTC were determined with one-sample Wilcoxon signed-rank tests. To explore the influence of the tasks' complexity and nature on DTC, a nonparametric two-way repeated measure ANOVA was performed.ResultsNo locomotor interference was measured for any of the outcomes. A cognitive DTC of 6.67% was measured (p=.017) while participants performed simultaneously both complex locomotor and cognitive tasks. A significant interaction between locomotor task complexity and cognitive task nature (p=.002) was identified on cognitive DTC.Conclusions In challenging locomotor and cognitive conditions, healthy young adults present DTC in cognitive accuracy, which was influenced by the locomotor task complexity task and the cognitive task nature. A similar VR-based protocol might be used to investigate DT abilities in older adults and individuals with a stroke.

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