Article
Computer Science, Software Engineering
Jaroslav Kravec, Martin Kacerik, Jiri Bittner
Summary: Novel view synthesis is improved by using a new representation called potentially visible layered image (PVLI) that encodes the depth implicitly and allows for cheap run-time reconstruction. PVLI also enables reconstruction of pixel and layer connectivities, which is important for filtering and post-processing of rendered images. The method supports real-time ray tracing for temporal and spatial upsampling of ray-traced illumination, as well as network streaming and thin client utilization for latency hiding and upsampling.
Article
Computer Science, Software Engineering
Jozef Kobrtek, Tomas Milet, Michal Toth, Adam Herout
Summary: This paper compares state-of-the-art precise shadowing techniques for an omnidirectional point light, with ray tracing being the fastest method and stencil shadow volumes faster than some newer methods. Omnidirectional frustum-traced shadows are the second fastest algorithm tested.
COMPUTER GRAPHICS FORUM
(2022)
Article
Computer Science, Software Engineering
Arjun Teh, Matthew O'Toole, Ioannis Gkioulekas
Summary: This paper presents a method for optimizing refractive index fields with continuous variation, addressing the challenge in computer graphics. By using the adjoint state method and discretization schemes, it considers curved light paths and significantly reduces memory requirements.
ACM TRANSACTIONS ON GRAPHICS
(2022)
Article
Computer Science, Software Engineering
Ingo Wald, Stefan Zellmann, Will Usher, Nate Morrical, Ulrich Lang, Valerio Pascucci
Summary: The method efficiently renders Structured AMR data using a combination of two different data structures on GPU workstations, achieving high performance with little memory overhead, enabling interactive high quality rendering of complex AMR data sets.
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS
(2021)
Article
Computer Science, Software Engineering
Xin Wang, Risong Zhang
Summary: A model for rendering transparent objects based on real-time ray tracing is proposed, tackling the challenges of rendering roughness and caustics in real time. The model consists of Iterative Ray Tracing Transparency (IRTT) and Light Half Path Caustics (LHPC). Experimental results demonstrate that the model improves the quality of rendered images and offers playable framerates.
COMPUTERS & GRAPHICS-UK
(2021)
Article
Computer Science, Software Engineering
Melike Aydinlilar, Cedric Zanni
Summary: Using Lipschitz bounds as linear inclusion functions, this article shows that both Lipschitz-based ray-tracing and bottom-up inclusion functions can be used together in the same framework. The authors propose asymmetrical forward inclusion functions that are exact at the query point and better encode the function's behavior on a given interval, making them well-suited for iterative processing. The article also demonstrates how to derive linear and quadratic versions of these inclusion functions and presents experimental results on density fields defined by different types of primitives.
COMPUTERS & GRAPHICS-UK
(2023)
Article
Computer Science, Software Engineering
Hangyu Zhang, Beibei Wang
Summary: With the rise of hardware-accelerated ray tracing, real-time rendering applications are increasingly adopting ray-traced global illumination (GI) for image rendering. However, the low sample counts at real-time framerates pose significant challenges to existing path sampling methods. In this research, a world-space based spatiotemporal path resampling approach is proposed, which caches more path samples into a world-space grid and introduces a practical hash grid construction method for more efficient path resampling.
COMPUTER GRAPHICS FORUM
(2023)
Article
Environmental Sciences
Yiming Yan, Weikun Zhou, Nan Su, Chi Zhang
Summary: In this paper, a novel 3D surface reconstruction method called UniRender is proposed to address the challenges in accurately capturing the appearance and geometry of scenes in remote sensing environments using neural rendering. UniRender combines the strengths of surface and volume rendering, incorporates photometric consistency constraints, and improves the sampling strategy to achieve high-quality 3D surface reconstruction.
Article
Computer Science, Software Engineering
Zheng Zeng, Shiqiu Liu, Jinglei Yang, Lu Wang, Ling-Qi Yan
Summary: Real-time ray tracing relies on reliable denoising schemes to reconstruct clean images from undersampled noisy inputs, with state-of-the-art methods using temporal filtering to find correspondences in previous frames. Introducing temporally reliable motion vectors has shown significant improvements in temporal coherence for dynamic scenes without causing performance overhead.
COMPUTER GRAPHICS FORUM
(2021)
Article
Chemistry, Multidisciplinary
Run Yan, Libo Huang, Hui Guo, Yashuai Lu, Ling Yang, Nong Xiao, Yongwen Wang, Li Shen, Mengqiao Lan
Summary: This article introduces a novel architecture, the RT engine, that accelerates ray tracing by utilizing strategies such as multiple stacks, three-phase break method, and approximation method.
APPLIED SCIENCES-BASEL
(2022)
Article
Computer Science, Software Engineering
Hyungman Park, Donald Fussell, Paul Navratil
Summary: This paper presents a new ray scheduling method that improves rendering performance by incorporating prediction models and a tree of speculation nodes. Compared to prior methods, this approach achieves higher throughput on a distributed system, making it suitable for both interactive and offline applications.
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS
(2022)
Article
Chemistry, Physical
Mikhail Suyetin, Saientan Bag, Priya Anand, Monika Borkowska-Panek, Florian Gussmann, Martin Brieg, Karin Fink, Wolfgang Wenzel
Summary: This study presents a computational protocol, the effective implicit surface model (EISM), for evaluating the binding affinity trends of peptides on parameterized surfaces, specifically focusing on the widely studied gold surface. By utilizing an amino-acid and surface specific implicit solvent model, researchers can explore peptide conformational degrees of freedom rapidly, while also demonstrating model parametrization and comparison with experimental results.
JOURNAL OF COLLOID AND INTERFACE SCIENCE
(2022)
Article
Computer Science, Software Engineering
J. Sloup, V Havran
Summary: This passage discusses the standard representation of geometric models using trimmed NURBS surfaces in the CAD industry, as well as the challenges of ray tracing NURBS surfaces and proposed improvements. It also mentions the latest techniques for tracing NURBS surfaces on a GPU.
COMPUTER GRAPHICS FORUM
(2021)
Article
Astronomy & Astrophysics
Alberto Flandes, Angel M. Garcia-Reyes, Linda Spilker
Summary: Observations by the Cassini spacecraft have provided new insights into our understanding of Saturn's rings, but there is still much unknown about the physical and thermal properties of the ring particles. This study focuses on reproducing the observed temperature profiles of the rings by considering their structural properties and energy sources, and evaluates different approaches to modeling the thermal behavior of the ring regions. The results suggest that slow rotators dominate and highlight the importance of shadowing effects for understanding the thermal characteristics of the rings.
Article
Computer Science, Software Engineering
Simon Courtin, Mickael Ribardiere, Sebastien Horna, Pierre Poulin, Daniel Meneveaux
Summary: This study presents a non-invasive method for modeling and rendering smooth edges and corners of polygonal geometry with infinitely sharp edges. A geometric structure called SREC-RT is proposed to define the geometry and topology of rounded areas automatically and accurately, integrated into a ray-tracing acceleration structure for efficient processing. The method allows systematic rounding of edges and vertices without increasing 3D scene complexity, while offering advantages in quality and computation time compared to existing methods.
COMPUTER GRAPHICS FORUM
(2021)