4.6 Article

Wood identification based on longitudinal section images by using deep learning

期刊

WOOD SCIENCE AND TECHNOLOGY
卷 55, 期 2, 页码 553-563

出版社

SPRINGER
DOI: 10.1007/s00226-021-01261-1

关键词

-

资金

  1. Foundation for Food and Agriculture Research Grant [602757]
  2. McIntire Stennis grant from the USDA National Institute of Food and Agriculture

向作者/读者索取更多资源

This research demonstrates the feasibility of using deep convolutional neural networks (CNNs) for hardwood lumber identification, achieving an accuracy rate of 98.2% in 11 common hardwood species classification tasks.
Automatic species identification has the potential to improve the efficacy and automation of wood processing systems significantly. Recent advances in deep learning allowed for the automation of many previously difficult tasks, and in this paper, we investigate the feasibility of using deep convolutional neural networks (CNNs) for hardwood lumber identification. In particular, two highly effective CNNs (ResNet-50 and DenseNet-121) as well as lightweight MobileNet-V2 were tested. Overall, 98.2% accuracy was achieved for 11 common hardwood species classification tasks.

作者

我是这篇论文的作者
点击您的名字以认领此论文并将其添加到您的个人资料中。

评论

主要评分

4.6
评分不足

次要评分

新颖性
-
重要性
-
科学严谨性
-
评价这篇论文

推荐

Article Computer Science, Software Engineering

PTRM: Perceived Terrain Realism Metric

Suren Deepak Rajasekaran, Hao Kang, Martin Cadik, Eric Galin, Eric Guerin, Adrien Peytavie, Pavel Slavik, Bedrich Benes

Summary: This article introduces a method for perceptually evaluating the realism of terrain models, by categorizing real terrains and generating synthetic ones, as well as analyzing the impact and importance of features on perceived realism. Through quantitative evaluation and neural network transfer experiments, the influence of terrain features is validated, and a new metric for assessing terrain realism (PTRM) is proposed.

ACM TRANSACTIONS ON APPLIED PERCEPTION (2022)

Article Computer Science, Software Engineering

Procedural Urban Forestry

Till Niese, Soren Pirk, Matthias Albrecht, Bedrich Benes, Oliver Deussen

Summary: This paper introduces a procedural model for vegetation placement in urban landscapes. The model takes into account the city's geometry and determines plausible plant positions based on the structural and functional zones. The model can be directly used or learned from satellite images and land register data. The effectiveness of the framework is demonstrated through examples and validated through user studies and design sessions with expert users.

ACM TRANSACTIONS ON GRAPHICS (2022)

Article Computer Science, Software Engineering

Automatic Differentiable Procedural Modeling

Mathieu Gaillard, Vojtech Krs, Giorgio Gori, Radomir Mech, Bedrich Benes

Summary: ADPM introduces automatic differentiable procedural modeling, providing users with an interactive way to model 3D objects while preserving the procedural representation. This method gives precise control over the resulting model, comparable to non-procedural interactive modeling.

COMPUTER GRAPHICS FORUM (2022)

Article Engineering, Civil

Behavior2vector: Embedding Users' Personalized Travel Behavior to Vector

Yang Liu, Fanyou Wu, Cheng Lyu, Xin Liu, Zhiyuan Liu

Summary: This paper investigates the effective embedding of users' personalized travel behaviors to vectors, proposing an improved method named Behavior2vector tailored for this purpose. Through machine learning model design and analysis of various factors affecting travel mode choices, the impact of user behavior representation on intelligent transportation systems is explored and validated using travel big data. The study also compares existing graph embedding methods and discusses their advantages and disadvantages.

IEEE TRANSACTIONS ON INTELLIGENT TRANSPORTATION SYSTEMS (2022)

Article Computer Science, Software Engineering

Urban tree generator: spatio-temporal and generative deep learning for urban tree localization and modeling

Adnan Firoze, Bedrich Benes, Daniel Aliaga

Summary: We propose a vision-based algorithm that combines satellite imagery, pattern recognition, procedural modeling, and deep learning to accurately locate trees in urban areas. By utilizing satellite snapshots and vegetation clustering, as well as employing GAN networks for procedural tree planting, our algorithm achieves high tree count accuracies in four different cities.

VISUAL COMPUTER (2022)

Article Construction & Building Technology

Multioutput Image Classification to Support Postearthquake Reconnaissance

Ju An Park, Xiaoyu Liu, Chul Min Yeum, Shirley J. Dyke, Max Midwinter, Jongseong Choi, Zhiwei Chu, Thomas Hacker, Bedrich Benes

Summary: This paper introduces a comprehensive classification schema and a multi-output DCNN model for rapid postearthquake image classification. The performance of the proposed multi-output model was validated and shown to outperform other models. The model has been deployed to a web-based platform for organizing earthquake reconnaissance images.

JOURNAL OF PERFORMANCE OF CONSTRUCTED FACILITIES (2022)

Article Computer Science, Software Engineering

Vision UFormer: Long-range monocular absolute depth estimation?

Tomas Polasek, Martin Cadik, Yosi Keller, Bedrich Benes

Summary: We present Vision UFormer (ViUT), a novel deep neural network for monocular depth estimation over long range. ViUT takes an RGB image as input and generates a depth image where each pixel represents the absolute distance of the corresponding object in the scene. It incorporates a Transformer encoder, a ResNet decoder, and UNet style skip connections, and is trained on 1M images from ten different datasets. The results show that ViUT performs well on normalized relative distances and short-range classical datasets, and successfully estimates absolute long-range depth in meters.

COMPUTERS & GRAPHICS-UK (2023)

Article Agriculture, Multidisciplinary

Multi-view triangulation without correspondences

Mathieu Gaillard, Bedrich Benes, Michael C. Tross, James C. Schnable

Summary: We propose a new method for solving the joint problem of correspondence and triangulation of points from multiple calibrated perspective views. This method has been successfully applied to counting the number of leaves on plants photographed from multiple angles. Our algorithm is robust to noise and occlusion, and can infer occluded points by reasoning on the 3D geometry of the scene. It can handle a large number of points reconstructed from a reduced set of views.

COMPUTERS AND ELECTRONICS IN AGRICULTURE (2023)

Article Computer Science, Software Engineering

Forming Terrains by Glacial Erosion

Guillaume Cordonnier, Guillaume Jouvet, Adrien Peytavie, Jean Braun, Marie-Paule Cani, Bedrich Benes, Eric Galin, Eric Guerin, James Gain

Summary: We present a novel solution for simulating the formation and evolution of glaciers, as well as their erosive effects, in the context of glacial and inter-glacial cycles. Our solution includes a fast and accurate deep learning-based estimation method for high-order ice flows, as well as a new multi-scale advection scheme to handle the different time scales of glacier equilibrium and terrain erosion. By combining these methods, we are able to accurately model the formation of various terrain features, including U-shaped and hanging valleys, fjords, and glacial lakes, which were not adequately represented in previous computer graphics models.

ACM TRANSACTIONS ON GRAPHICS (2023)

Article Computer Science, Software Engineering

Rhizomorph: The Coordinated Function of Shoots and Roots

Bosheng Li, Jonathan Klein, Dominik L. Michels, Bedrich Benes, Soren Pirk, Wojtek Palubicki

Summary: Computer graphics has focused on generating realistic models of trees and plants. Existing methods use procedural modeling algorithms to create branching structures for trees, but often neglect to model the root system. In this paper, we introduce a physically-plausible soil model, a novel developmental procedural model for tree roots, and long-distance signaling to coordinate tree development, enabling the generation of trees with their root systems for the first time.

ACM TRANSACTIONS ON GRAPHICS (2023)

Article Computer Science, Software Engineering

Authoring Terrains with Spatialised Style

Simon Perche, Adrien Peytavie, Bedrich Benes, Eric Galin, Eric Guerin

Summary: This article introduces a new generative network method that combines automatic terrain synthesis with authoring, providing a versatile set of authoring tools. The method can generate terrains from input sketches or existing elevation maps, and further enhance them using interactive brushes and style manipulation tools. The strength of the approach lies in the versatility and interoperability of the tools, which have been verified quantitatively and qualitatively.

COMPUTER GRAPHICS FORUM (2023)

Article Multidisciplinary Sciences

Can language models be used for real-world urban-delivery route optimization?

Yang Liu, Fanyou Wu, Zhiyuan Liu, Kai Wang, Feiyue Wang, Xiaobo Qu

Summary: Language models can be used to learn representations of entities beyond language, such as human behaviors. This study proposes a novel approach based on language models to optimize delivery routes by learning from drivers' historical experiences. Experimental results on real-world data demonstrate the effectiveness and scalability of the proposed approach.

INNOVATION (2023)

Proceedings Paper Computer Science, Artificial Intelligence

Controllable Shadow Generation Using Pixel Height Maps

Yichen Sheng, Yifan Liu, Jianming Zhang, Wei Yin, A. Cengiz Oztireli, He Zhang, Zhe Lin, Eli Shechtman, Bedrich Benes

Summary: This article introduces a novel geometry representation called Pixel Height, which can be calculated in various ways and has the advantages of significantly improving the quality and controllability of shadow generation.

COMPUTER VISION, ECCV 2022, PT XXIII (2022)

Proceedings Paper Engineering, Aerospace

A Survey of Trends of Building Fire Simulation in the Architecture, Engineering, and Construction (AEC) Domains

Fan Yang, Jiansong Zhang, Bedrich Benes

Summary: This paper provides a survey of the state-of-the-art works on building fire simulations from 2015 to 2020, revealing a focus on high-rise and public buildings in the research. It also summarizes the latest technological advances in this field.

CONSTRUCTION RESEARCH CONGRESS 2022: COMPUTER APPLICATIONS, AUTOMATION, AND DATA ANALYTICS (2022)

Review Computer Science, Interdisciplinary Applications

Systematic Review of Multimodal Human-Computer Interaction

Jose Daniel Azofeifa, Julieta Noguez, Sergio Ruiz, Jose Martin Molina-Espinosa, Alejandra J. Magana, Bedrich Benes

Summary: This document presents a systematic review of Multimodal Human-Computer Interaction and analyzes 112 relevant research works out of the initial 406 articles. It identifies virtual reality (VR) and haptics as the most widely used technologies in various domains, suggesting the potential for future applications that combine VR and haptic interaction.

INFORMATICS-BASEL (2022)

暂无数据