期刊
JOURNAL OF NETWORK AND COMPUTER APPLICATIONS
卷 178, 期 -, 页码 -出版社
ACADEMIC PRESS LTD- ELSEVIER SCIENCE LTD
DOI: 10.1016/j.jnca.2020.102970
关键词
Virtual reality; Video streaming; Quality of experience; Internet of things
类别
资金
- National Natural Science Foundation of China [62072486, U1911201, U2001209, 61802452]
- Natural Science Foundation of Guangdong [2018A030310079]
- Australia Research Council [DE180100950]
- project PCL Future Greater-Bay Area Network Facilities for Large-scale Experiments and Applications [LZC0019]
This paper provides a detailed survey of enabling technologies of virtual reality and its applications in Internet of Things (IoT), discussing major challenges faced by virtual reality and introducing several use cases of VR for IoT. Furthermore, issues and future research directions are identified and discussed.
Virtual Reality (VR) has shown great potential to revolutionize the market by providing users immersive experiences with freedom of movement. Compared to traditional video streaming, VR is with ultra high-definition and dynamically changes with users' head and eye movements, which poses significant challenges for the realization of such potential. In this paper, we provide a detailed and systematic survey of enabling technologies of virtual reality and its applications in Internet of Things (IoT). We identify major challenges of virtual reality on system design, view prediction, computation, streaming, and quality of experience evaluation. We discuss each of them by extensively surveying and reviewing related papers in the recent years. We also introduce several use cases of VR for IoT. Last, issues and future research directions are also identified and discussed.
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