期刊
ACM TRANSACTIONS ON GRAPHICS
卷 39, 期 6, 页码 -出版社
ASSOC COMPUTING MACHINERY
DOI: 10.1145/3414685.3417806
关键词
Deep Learning; Random Walks
资金
- Israel Science Foundation (ISF) [1083/18]
- PMRI s Peter Munk Research Institute s Technion
Most attempts to represent 3D shapes for deep learning have focused on volumetric grids, multi-view images and point clouds. In this paper we look at the most popular representation of 3D shapes in computer graphics- a triangular mesh-and ask how it can be utilized within deep learning. The few attempts to answer this question propose to adapt convolutions & pooling to suit Convolutional Neural Networks (CNNs). This paper proposes a very different approach, termed MeshWalker to learn the shape directly from a given mesh. The key idea is to represent the mesh by random walks along the surface, which 'explore the mesh's geometry and topology. Each walk is organized as a list of vertices, which in sonic manner imposes regularity on the mesh. The walk is fed into a Recurrent Neural Network (RNN) that 'remembers' the history of the walk. We show that our approach achieves state-of-the-art results for two fundamental shape analysis tasks: shape classification and semantic segmental ion. Furthermore, even a very small number of examples suffices for learning. This is highly important, since large datasets of meshes are difficult to acquire.
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