期刊
COMPUTERS & EDUCATION
卷 96, 期 -, 页码 72-82出版社
PERGAMON-ELSEVIER SCIENCE LTD
DOI: 10.1016/j.compedu.2016.02.008
关键词
Interactive learning environments; Media in education; Secondary education; Teaching/learning strategies; Applications in subject areas
资金
- Ministry of Science and Technology of the Republic of China [MOST 104-2511-S-025-002-MY3, MOST 104-2511-S-005-003, MOST 103-2511-S-025-001-MY3, MOST 103-2622-S-005-001-CC3]
An antagonistic relationship is traditionally seen as existing between eco-education and technology, with conventional instructional approaches usually characterized by a commentator guiding students in field learning. Unfortunately, in this passive learning approach, the discovery of rich ecological resources in eco-environments to stimulate positive emotions and experiences is often condensed into a sightseeing. Therefore, precise and systematic guidance focused on providing a rich learning experience is needed in field learning and eco-education. Based on Kolb's experiential learning theory, the current study develops an eco-discovery AR-based learning model (EDALM) which is implemented in an eco-discovery AR-based learning system (EDALS). In a field experiment at a botanical garden, 21 middle school students constitute three groups participated in a learning activity using different learning types and media. Quantitative results indicate that, compared to the human-guidance-only model, EDALS successfully stimulates positive emotions and improved learning outcomes among learners. In post-activity interviews, students indicated they found the exploration mode provided by the proposed system to be more interesting and helpful to their learning in school. The use of attractive technologies increase students' willingness not only to learn more about the environment, but also to develop a more positive emotional attachment to it. (C) 2016 Published by Elsevier Ltd.
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