4.7 Article

Increased emotional engagement in game-based learning - A machine learning approach on facial emotion detection data

期刊

COMPUTERS & EDUCATION
卷 142, 期 -, 页码 -

出版社

PERGAMON-ELSEVIER SCIENCE LTD
DOI: 10.1016/j.compedu.2019.103641

关键词

Emotions; Interactive leaming environments; Human-computer interface; Game-based learning; Media in education

资金

  1. Leibniz-Competition Fund [SAW-2016-IWM-3]
  2. Leibniz-WissenschaftsCampus Cognitive Interfaces [MWK-WCT TP12]
  3. Academy of Finland [289140]
  4. Academy of Finland (AKA) [289140, 289140] Funding Source: Academy of Finland (AKA)

向作者/读者索取更多资源

It is often argued that game-based learning is particularly effective because of the emotionally engaging nature of games. We employed both automatic facial emotion detection as well as subjective ratings to evaluate emotional engagement of adult participants completing either a game-based numerical task or a non-game-based equivalent. Using a machine learning approach on facial emotion detection data we were able to predict whether individual participants were engaged in the game-based or non-game-based task with classification accuracy significantly above chance level. Moreover, facial emotion detection as well as subjective ratings consistently indicated increased positive as well as negative emotions during game-based learning. These results substantiate that the emotionally engaging nature of games facilitates learning.

作者

我是这篇论文的作者
点击您的名字以认领此论文并将其添加到您的个人资料中。

评论

主要评分

4.7
评分不足

次要评分

新颖性
-
重要性
-
科学严谨性
-
评价这篇论文

推荐

暂无数据
暂无数据