4.5 Article

Using gamification elements for competitive crowdsourcing: exploring the underlying mechanism

期刊

BEHAVIOUR & INFORMATION TECHNOLOGY
卷 40, 期 9, 页码 837-854

出版社

TAYLOR & FRANCIS LTD
DOI: 10.1080/0144929X.2020.1733088

关键词

Gamification; self-determination theory; intrinsic motivation; extrinsic motivation; points; immediate performance feedback

资金

  1. National Natural Science Foundation of China [71702111, 71402098, 71602122]
  2. Planned Project for Philosophy and Social Sciences Research of Shenzhen City [135A004]

向作者/读者索取更多资源

Gamification elements such as points and immediate performance feedback can influence solvers' crowdsourcing behavior. Points positively affect both intrinsic and extrinsic motivations, while immediate performance feedback only enhances intrinsic motivation, ultimately promoting solvers' participation in crowdsourcing.
Gamification can be an effective mechanism of engaging individual users (i.e. solvers) in task solving on competitive crowdsourcing platforms. However, past literature lacks a nuanced understanding of how gamification elements can affect solvers' crowdsourcing behaviour via intrinsic and extrinsic motivations. We conceptualised two typical gamification elements (points and immediate performance feedback). Borrowing from self-determination theory, we modelled the effects of points and immediate performance feedback on both intrinsic and extrinsic motivations that, in turn, affect solvers' crowdsourcing participation. Using a survey data of 295 solvers from a large competitive crowdsourcing platform in China, we found that points are positively related to intrinsic and extrinsic motivations, while immediate performance feedback only enhances intrinsic motivation. Both intrinsic and extrinsic motivations positively affect solvers' crowdsourcing participation. The findings of this study enrich our understanding of the mechanisms of the two gamification elements and provide practical insights on how to enhance solvers' participation in crowdsourcing.

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