Modeling and adjusting in-game difficulty based on facial expression analysis

标题
Modeling and adjusting in-game difficulty based on facial expression analysis
作者
关键词
Facial expression analysis, Game personalisation, Game difficulty adaptation, Dynamic difficulty adjustment
出版物
Entertainment Computing
Volume 31, Issue -, Pages 100307
出版商
Elsevier BV
发表日期
2019-07-10
DOI
10.1016/j.entcom.2019.100307

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