Article
Education & Educational Research
Insook Han, Hyoung Seok Shin, Yujung Ko, Won Sug Shin
Summary: This study examines the effects of immersive VR and perspective-taking on presence and empathy. The results show that immersion level affects perceived presence, while perspective-taking type affects empathetic reactions. Direct embodiment combined with high immersion produces stronger empathy.
JOURNAL OF COMPUTER ASSISTED LEARNING
(2022)
Article
Computer Science, Information Systems
Yongjoo Cho, Kyoung Shin Park
Summary: Recently, there have been severe environmental changes, including global warming, climate change, and environmental pollution, making environmental education more essential. The purpose of environmental education is to raise awareness among students to recognize and address environmental problems. Virtual reality offers students a realistic spatial and temporal experience, enhancing their understanding through immersion and interaction compared to traditional learning. This research proposes an immersive virtual reality simulation for environmental education based on a virtual ecosystem model and presents two applications developed from this simulation. It aims to encourage students' active participation and motivation in solving environmental problems while experiencing the consequences of environmental interactions in a virtual environment.
Review
Clinical Neurology
Jie Hao, Zhengting He, Xin Yu, Andreas Remis
Summary: This systematic review compared the effects of immersive and non-immersive virtual reality on upper extremity function in stroke survivors. The results showed that immersive virtual reality systems were the most effective at improving upper extremity function, followed by non-immersive virtual reality systems, and non-immersive gaming consoles such as Microsoft Kinect and Nintendo Wii were the least effective. Conventional rehabilitation had the poorest outcomes.
NEUROLOGICAL SCIENCES
(2023)
Article
Computer Science, Information Systems
Haejung Suk, Teemu H. Laine
Summary: Immersive virtual reality based on head-mounted displays is a key interaction technology in the future metaverse. Avatar appearance affects embodiment and presence, but little research has been done on the similarity between an avatar's face and the user's face. In an experiment with young adults, it was found that higher similarity between an avatar's face and the user's face leads to a better sense of embodiment, with no significant difference in presence. There is a significant correlation between presence and embodiment, indicating their intertwined factors contributing to the user's experience in immersive VR.
Article
Computer Science, Interdisciplinary Applications
Hamza A. Al-Jundi, Emad Y. Tanbour
Summary: Developments in visual and tracking systems have made virtual reality (VR) a powerful tool for decision making, planning, training, and experiments. Fidelity is an important concept for evaluating VR systems, and this study proposes a comprehensive framework and evaluation scale for assessing VR system fidelity.
Article
Information Science & Library Science
Jung-Hwan Kim, Minjeong Kim, Minjung Park, Jungmin Yoo
Summary: Based on the RV continuum and S-O-R framework, this study compared the effects of AR and VR on vividness/interactivity, sense of presence, sensory brand app experience, attitude, and behavioral intention. The results showed that a sense of presence acted as a significant mediator for the relationship between vividness/interactivity and sensory brand app experience/attitude in VR but not in AR. However, significant relationships were observed among sensory brand app experience, attitude, and behavioral intention in both AR and VR settings.
TELEMATICS AND INFORMATICS
(2023)
Article
Business
Kanishka Pathak, Gyan Prakash
Summary: This study explores the application of augmented reality (AR) in shopping, providing highly immersive experiences for customers. The study findings reveal that factors such as immersion, psychological ownership, and comfort decision have an impact on the WoW feeling and purchase intentions in AR shopping. These findings can help businesses enhance customer satisfaction and profitability through the use of AR.
TECHNOLOGICAL FORECASTING AND SOCIAL CHANGE
(2023)
Article
Computer Science, Information Systems
Miguel Melo, Hugo Coelho, Guilherme Goncalves, Nieves Losada, Filipa Jorge, Mario Sergio Teixeira, Maximino Bessa
Summary: This study investigates the impact of multisensory VR setups and gender on the user's sense of presence, satisfaction, emotions, and attitudes. The results show that females have higher spatial presence in VR setups and multisensory stimulus can mitigate gender differences. These findings suggest that the capability of VR system to create a sense of physical presence contributes significantly to positive emotions and satisfaction, which are important for the development of touristic products and services.
MULTIMEDIA SYSTEMS
(2022)
Article
Computer Science, Software Engineering
Matthias Kraus, Johannes Fuchs, Bjorn Sommer, Karsten Klein, Ulrich Engelke, Daniel Keim, Falk Schreiber
Summary: This passage discusses the importance of presenting abstract data in immersive environments for effective understanding, highlighting key aspects such as 3D visualization, embedding in the immersive space, and suitable interaction paradigms. It also emphasizes the need for evaluation of use cases and provides a characterization for comparing and categorizing published works in the field of immersive analytics research.
COMPUTER GRAPHICS FORUM
(2022)
Article
Environmental Studies
Mark Simpson, Lace Padilla, Klaus Keller, Alexander Klippel
Summary: This article discusses the application of immersive virtual reality (iVR) in communicating natural hazard risks. Through a comparative experiment with traditional display methods, the study found that iVR enhances risk perception and improves map interpretation. Additionally, iVR allows for more accurate estimation of flood heights. However, participants tend to evacuate at higher water levels, indicating a disconnect between their understanding of environmental and bodily danger.
JOURNAL OF ENVIRONMENTAL PSYCHOLOGY
(2022)
Article
Food Science & Technology
Maelle-Ahou Gouton, Catherine Dacremont, Gilles Trystram, David Blumenthal
Summary: This study explores the added value of new immersive strategies, such as virtual reality, in achieving both internal and external validity in sensory and consumer sciences. A comparative study involving more than 270 consumers was conducted, and the results showed that virtual reality environments were more immersive than conventional booth setups, but did not significantly differ in product evaluation performance. All conditions demonstrated high levels of internal validity.
FOOD RESEARCH INTERNATIONAL
(2023)
Article
Medicine, General & Internal
Yasar Dasdemir
Summary: This study compiled a comprehensive dataset to analyze the impact of virtual reality environments on cybersickness, immersion levels, and EEG-based emotion estimation. The findings revealed significant differences between virtual environments and achieved remarkable classification performance. The dataset holds great promise for evaluating cybersickness, differentiating between virtual environments, and informing future research.
Article
Chemistry, Multidisciplinary
Lucas G. G. Almeida, Nalini V. de Vasconcelos, Ingrid Winkler, Marcio F. Catapan
Summary: The metaverse has attracted attention for its potential in providing engaging and social experiences in virtual reality. However, there is a lack of research on metaverse development and implementation for industrial training. Virtual reality training has been found to be four times faster than classroom-based training on average. This study proposes a method for developing immersive metaverses for industrial training using tools like Epic Games' Unreal Engine software. Results from a cross-platform metaverse development and a questionnaire administered to game developers suggest that even those with limited experience can comprehend and develop immersive virtual worlds for professional training without prior 3D modeling or third-party licensing experience.
APPLIED SCIENCES-BASEL
(2023)
Article
Psychology, Multidisciplinary
Helene Buche, Aude Michel, Christina Piccoli, Nathalie Blanc
Summary: This study examined the benefits of using VR in scar massage sessions for women with breast cancer after surgery, showing an increase in positive emotions and a decrease in anxiety regardless of support methods used. Participatory VR was found to create a more intense feeling of spatial presence.
FRONTIERS IN PSYCHOLOGY
(2021)
Review
Education & Educational Research
Zeynep Turan, Sinem Cilligol Karabey
Summary: This study conducted a systematic review of studies on the use of immersive technologies in distance education. A total of 132 studies were examined, and the content analysis method was used for analysis. The findings showed that the number of related studies increased over the years, with most studies conducted quantitatively and originating mainly from China and the USA. The studies primarily focused on university students, using academic performance and motivation variables.
EDUCATION AND INFORMATION TECHNOLOGIES
(2023)
Review
Health Care Sciences & Services
Mohamed Alsabri, Zoubir Boudi, Dominique Lauque, Roger Daglius Dias, Julia S. Whelan, Linda Ostlundh, Guillaume Alinier, Churchill Onyeji, Philippe Michel, Shan W. Liu, Carlos A. Camargo, Tobias Lindner, Anna Slagman, David W. Bates, Karim Tazarourte, Sara J. Singer, Anita Toussi, Shamai Grossman, Abdelouahab Bellou
Summary: Teamwork and communication training interventions improve safety culture and can have a positive impact on patient outcomes in emergency department settings.
JOURNAL OF PATIENT SAFETY
(2022)
Article
Nursing
Karen R. Breitkreuz, Suzan Kardong-Edgren, Gregory E. Gilbert, Patrea Anderson, Connie DeBlieck, Mariam Maske, Christy Hallock, Susan Lanzara, Kathryn Parrish, Kelly Rossler, Carman Turkelson, Anthony Ellertson
Summary: The usability study of the second-generation VR SUCIG showed mixed reactions among nursing faculty and professionals. While participants found the game fun and engaging, they were frustrated with technical issues and the virtual environment. Further game refinement is needed based on the study results.
CLINICAL SIMULATION IN NURSING
(2021)
Review
Nursing
Kim Leighton, Suzie Kardong-Edgren, Angela M. McNelis, Colette Foisy-Doll, Elaine Sullo
Summary: The study found no sufficient evidence to support the effectiveness of traditional clinical models in nursing education, emphasizing the need for more quantitative outcomes to prove its efficacy.
JOURNAL OF NURSING EDUCATION
(2021)
Article
Health Care Sciences & Services
Marilyn H. Oermann, Michael A. Krusmark, Suzan Kardong-Edgren, Tiffany S. Jastrzembski, Kevin A. Gluck
Summary: This study examined the impact of training intervals on the long-term retention and sustainment of CPR skills. The results showed that shorter intervals during initial acquisition improved performance, while longer intervals after acquisition improved performance at 3 or 6 months. Personalized scheduling may further enhance performance and reduce variability.
SIMULATION IN HEALTHCARE-JOURNAL OF THE SOCIETY FOR SIMULATION IN HEALTHCARE
(2022)
Article
Nursing
Kim Leighton, Suzan Kardong-Edgren, Tonya Schneidereith, Colette Foisy-Doll, Katherine A. Wuestney
Summary: The study found that most prelicensure nursing students rated their learning experience highest in traditional clinical practice environment and lowest in SBS environment, suggesting a need for improvements in specific areas of the SBS experience.
Article
Nursing
Kim Leighton, Suzan Kardong-Edgren, Tonya Schneidereith, Colette Foisy-Doll
Summary: This article examines the impact of shifting to online learning on nursing students during the COVID-19 pandemic, using a snowball sampling strategy via social media to recruit participants. The study explores the relationship between social media posts and survey completion, outlines the challenges and benefits of this sampling method, and offers recommendations for those considering its use.
CLINICAL SIMULATION IN NURSING
(2021)
Article
Education, Scientific Disciplines
Pamela R. Jeffries, Reamer L. Bushardt, Ragan DuBose-Morris, Colton Hood, Suzan Kardong-Edgren, Christine Pintz, Laurie Posey, Neal Sikka
Summary: The COVID-19 pandemic has brought about changes in the delivery of healthcare and health professions education, leading to the accelerated adoption of technology and online learning. Healthcare professionals, educators, and patients have had to adapt to new communication modalities. Online learning and simulation have become essential during the pandemic, serving as the only means for continuing education and clinical training.
Article
Emergency Medicine
Ayman El-Menyar, Khalid Ahmed, Suhail Hakim, Ahad Kanbar, Saji Mathradikkal, Tariq Siddiqui, Hisham Jogol, Basil Younis, Ibrahim Taha, Ismail Mahmood, Ahmed Ajaj, Sajid Atique, Abubaker Alaieb, Ahmed Abdel-Aziz Bahey, Mohammad Asim, Guillaume Alinier, Nicholas R. Castle, Ahammed Mekkodathil, Sandro Rizoli, Hassan Al-Thani
Summary: The second in-hospital dose of tranexamic acid did not show significant differences in mortality rate, need for blood transfusion, thromboembolic complications, organ failure, or hospital length of stay compared to a single prehospital dose in injured patients. The routine administration of a second dose should be further studied in larger, multicenter trials.
EUROPEAN JOURNAL OF TRAUMA AND EMERGENCY SURGERY
(2022)
Review
Nursing
Kim Leighton, Suzan Kardong-Edgren, Angela McNelis, Elaine Sullo
Summary: This study conducted a systematic review of qualitative research on student learning in traditional clinical models. The results indicate that the current research on the learning outcomes of clinical education is insufficient to provide evidence-based recommendations for traditional clinical education.
Article
Nursing
Patrea Andersen, Suzan Kardong-Edgren, Molly Schleicher, Jordyn Koontz, Kenneth Walsh
Summary: This study evaluated the use of art-cards to assist nursing students in reflecting on their clinical learning. The results showed that using pictures led to an increased number of words spoken by the students and three themes emerged: channeling feelings, making sense, and becoming. This suggests that the use of pictures or art-cards may enhance students' self-reflection during debriefing.
CLINICAL SIMULATION IN NURSING
(2022)
Article
Chemistry, Analytical
Mohammed Zubair, Ali Ghubaish, Devrim Unal, Abdulla Al-Ali, Thomas Reimann, Guillaume Alinier, Mohammad Hammoudeh, Junaid Qadir
Summary: The article introduces the use of artificial intelligence and deep learning to combat network attacks in smart health applications, and proposes an intrusion detection model and dataset based on deep learning. The research results show that the proposed intrusion detection model performs well in terms of F1 score and can effectively protect against attacks in smart health systems.
Review
Nursing
Emad Almomani, Jacqueline Sullivan, Jisha Samuel, Ahmed Maabreh, Natalie Pattison, Guillaume Alinier
Summary: The objective of this study is to explore the most valid and reliable tools to assess clinical reasoning in adult critical care-related simulation-based courses where reflective learning conversations are used. A scoping review was conducted and no studies measuring clinical reasoning in this context were found.
DIMENSIONS OF CRITICAL CARE NURSING
(2023)
Article
Management
Hassan Farhat, Guillaume Alinier, Mariana Helou, Ioannis Galatas, Denis Josse, Craig Campbell, Nelson Olim, Ayse Handan Dokmeci, Mohammed Heriza, Henda Chebbi, Kawther El-Aifa, Amira Jaafar, Sami Souissi, Asma Ben Amor, Nicholas Castle, Loua Al-Shaikh, Walid Abougalala, Mohamed Ben Dhiab, James Laughton
Summary: Since 1970, MENA countries have experienced industrial development, terrorist conflicts, and an increased risk of CBRN threats. This study explores the perspectives and challenges of multidisciplinary experts interested in disaster management research in the MENA region regarding readiness for potential CBRN incidents.
JOURNAL OF CONTINGENCIES AND CRISIS MANAGEMENT
(2023)
Article
Management
Guillaume Alinier, Gillian Dacey, Mohamed Aymen Segni, Sheena McCabe, David R. Dungan
Summary: This article showcases the lessons learned from crisis management professionals and highlights their relevance for other professionals, as well as researchers and educators. It also describes a system-wide tabletop simulation exercise conducted in Qatar to assess the readiness of its healthcare system in responding to potential major incidents during the FIFA World Cup.
JOURNAL OF CONTINGENCIES AND CRISIS MANAGEMENT
(2023)
Article
Education & Educational Research
Anthony E. (Toby) Kinney, Amy Nordon-Craft, Suzan (Suzie) Kardong-Edgren, Anne Thompson
Summary: Reviewing recordings of integrated standardized patient examinations (ISPEs) facilitates the development of clinical skills for physical therapy students. Implementing an explicit framework for reviewing the recordings may enhance the process and facilitate further reflection and action.
EDUCATION SCIENCES
(2023)
Article
Nursing
Jaime Hannans, Colleen Nevins
Summary: This article discusses the practical application of using mixed reality technology for nursing students to engage in difficult conversations, enhancing their communication skills and practice confidence by simulating real healthcare experiences.
CLINICAL SIMULATION IN NURSING
(2024)
Article
Nursing
Eric S. Hall, Jo Ellen Holt, Mindy Johnson, Jennifer Wilbeck
Summary: This study uses QR code technology to standardize and streamline simulation performance feedback. The evaluation results are saved and transmitted through an electronic application, facilitating the standardization and dissemination of feedback. The analysis provides valuable longitudinal data for future simulations and educational engagement.
CLINICAL SIMULATION IN NURSING
(2024)