Article
Multidisciplinary Sciences
David Quintana, Antonio Rodriguez, Imma Boada
Summary: Mirror therapy in virtual scenarios is proposed for post-stroke rehabilitation, utilizing a standalone virtual reality headset with hand-tracking for patients and an external computer or tablet device for rehabilitators. Errors related to hand position, hand-object interaction, and patient limitations were detected and solved, with additional solutions evaluated for feasibility. Complementary strategies are needed to address the limitations of technology and patients for effective mirror therapy in post-stroke rehabilitation.
SCIENTIFIC REPORTS
(2023)
Article
Health Care Sciences & Services
Pinar Tokgoez, Dirk Waehnert, Andreas Elsner, Thomas Schack, Miguel Angel Cienfuegos Tellez, Jens Conrad, Thomas Vordemvenne, Christoph Dockweiler
Summary: This study investigated the feasibility, user experience, and acceptance of a virtual-reality-based system for upper extremity rehabilitation. The pilot study showed positive tendencies in clinical measures and high acceptance of the virtual-reality-based training by participants and therapists. Further research is needed to evaluate the use of virtual reality in rehabilitation.
Review
Rehabilitation
Xiaodong Lan, Ziming Tan, Tao Zhou, Zhenjia Huang, Zhiyong Huang, Chao Wang, Zhenwei Chen, Yan Ma, Tao Kang, Yan Gu, Dehuai Wang, Yuesheng Huang
Summary: A systematic review of clinical trials shows that virtual reality (VR) technology is effective in improving function, relieving pain, and reducing mental distress among burn patients undergoing rehabilitation. VR-based interventions significantly improve quality of life, work performance, range of motion, and reduce pain intensity and unpleasantness. VR therapy is also associated with increased fun and decreased anxiety.
ARCHIVES OF PHYSICAL MEDICINE AND REHABILITATION
(2023)
Review
Psychology, Multidisciplinary
Francesca Borgnis, Francesca Baglio, Elisa Pedroli, Federica Rossetto, Lidia Uccellatore, Jorge Alexandre Gaspar Oliveira, Giuseppe Riva, Pietro Cipresso
Summary: Virtual reality tools have shown promising potential in ecological assessment and treatment of executive functions in both healthy subjects and different clinical populations, providing an important pathway for early intervention.
FRONTIERS IN PSYCHOLOGY
(2022)
Review
Computer Science, Information Systems
Antonino Naro, Rocco Salvatore Calabro
Summary: Virtual reality technology has the potential to provide customized training and personalized feedback in neurorehabilitation. However, there is still controversy over the effectiveness of VRT in rehabilitation settings, with some issues remaining to be clarified. The widespread application of VRT in the future may help reduce healthcare costs and improve rehabilitation outcomes.
Review
Ophthalmology
Daiana R. Pur, Nathan Lee-Wing, Mark D. Bona
Summary: Developments in image processing and display technology have led to the emergence of AR/VR-based low vision devices (LVDs). However, their potential and limitations in low vision rehabilitation are not well understood. This systematic review aims to evaluate the application of AR/VR LVDs for visual field expansion and visual acuity improvement in low vision rehabilitation.
GRAEFES ARCHIVE FOR CLINICAL AND EXPERIMENTAL OPHTHALMOLOGY
(2023)
Review
Computer Science, Information Systems
Audrey Aldridge, Cindy L. Bethel
Summary: Brain injuries can result in permanent disabilities, but art therapy proves to be an effective method of treatment. Studies emphasize the importance of artistic subject matter, sensory stimulation, and measurable performance outcomes in assessing the impact of art therapy on motor impairment in virtual reality. Despite limitations, research suggests that art therapy can be feasibly utilized for neurorehabilitation purposes in virtual reality.
Review
Health Care Sciences & Services
Pinar Tokgoez, Susanne Stampa, Dirk Waehnert, Thomas Vordemvenne, Christoph Dockweiler
Summary: Virtual reality has been proven to be effective in supporting the rehabilitation process of upper-extremity injuries and diseases, with comparable functional recovery outcomes to traditional rehabilitation methods and high user satisfaction.
Article
Psychiatry
Laura Kolbe, Abhishek Jaywant, Alka Gupta, W. Michael Vanderlind, Gina Jabbour
Summary: The study investigated patient and staff satisfaction and perceived benefits of using virtual reality in a COVID-19 recovery unit. Results showed high satisfaction and perceived benefits, indicating that VR can have a positive impact on coping with loneliness and challenges during COVID-19 recovery.
GENERAL HOSPITAL PSYCHIATRY
(2021)
Article
Medicine, General & Internal
Marie Bougeard, Isabelle Hauret, Mathilde Pelletier-Visa, Anne Plan-Paquet, Pascale Givron, Marin Badin, Bruno Pereira, Charlotte Lanhers, Emmanuel Coudeyre
Summary: Botulinum toxin injection is a common method to reduce spasticity caused by central neurological damage. Immersive virtual reality can help adults cope with the stress and pain of botulinum toxin treatment injection.
Article
Psychology, Multidisciplinary
Nicolas Barnes, Maria V. Sanchez-Vives, Tania Johnston
Summary: Virtual reality (VR) is a technology that immerses users in different environments through virtual experiences, and can be used to improve empathy skills and train non-violent responses for intimate partner violence (IPV) perpetrators. This article discusses the practical aspects of using virtual reality for rehabilitation in a prison environment.
FRONTIERS IN PSYCHOLOGY
(2022)
Review
Chemistry, Analytical
Andrea Demeco, Laura Zola, Antonio Frizziero, Chiara Martini, Arrigo Palumbo, Ruben Foresti, Giovanni Buccino, Cosimo Costantino
Summary: In recent years, new technologies, such as fully immersive virtual reality (FIVR), have been applied in stroke rehabilitation alongside conventional techniques. This study aimed to investigate the effectiveness of FIVR in stroke rehabilitation. A total of 12 randomized controlled trials (RCTs) involving 350 post-acute and chronic stroke survivors were included, and the results showed that FIVR provides additional benefits compared to standard rehabilitation, improving upper limb dexterity, gait performance, and dynamic balance, and influencing patient independence. Therefore, FIVR represents a versatile rehabilitation tool that can improve treatment compliance and the functioning and quality of life of stroke survivors.
Article
Chemistry, Analytical
Vera Z. Perez, Juan C. Yepes, John F. Vargas, Juan C. Franco, Natalia Escobar, Leonardo Betancur, Juanita Sanchez, Manuel J. Betancur
Summary: Exogames is a virtual reality exercise game that has the potential to help landmine victims maintain motivation for rehabilitation. Health professionals and users recognized its potential, with research design and user evaluations showing its usability and appeal. Overall, Exogames is poised to serve as a virtual reality tool for the physical and emotional rehabilitation of landmine victims.
Review
Rehabilitation
Nur A. Hashim, Nasrul A. Abd Razak, Thilagavathi Shanmuganathan, Rafidah A. Jaladin, Hossein Gholizadeh, Noor A. Abu Osman
Summary: The study suggests that the research quality on virtual reality technology in the rehabilitation of individuals with upper limb loss is low, indicating the need for improvements in research protocols and evaluation of existing devices. Most studies have utilized inadequate design and there is a call for more rigorous randomized controlled trials.
EUROPEAN JOURNAL OF PHYSICAL AND REHABILITATION MEDICINE
(2022)
Article
Computer Science, Interdisciplinary Applications
Alvaro Sanchez-Rocamora, Ester Martinez-Martin, Angelo Costa
Summary: This paper presents an augmented reality application that assists with the control of myoelectric prostheses for people with limb amputations. By using the low-cost Myo armband and deep learning techniques, hand gestures can be accurately identified and projected in real-time augmented reality.