Review
Behavioral Sciences
Adriana Salatino, Claudio Zavattaro, Roberto Gammeri, Emanuele Cirillo, Maria Luisa Piatti, Maria Pyasik, Hilary Serra, Lorenzo Pia, Giuliano Geminiani, Raffaella Ricci
Summary: In recent decades, new virtual reality (VR)-based protocols have been proposed for the rehabilitation of Unilateral Spatial Neglect (USN). However, the optimal type of VR protocol and level of immersion remain unclear. In this systematic review, 26 studies were identified and improvements were found in 84.6% of the reviewed studies. Further randomized control trials are needed to validate the clinical efficacy of VR protocols for USN rehabilitation.
NEUROSCIENCE AND BIOBEHAVIORAL REVIEWS
(2023)
Review
Chemistry, Analytical
Andrea Demeco, Laura Zola, Antonio Frizziero, Chiara Martini, Arrigo Palumbo, Ruben Foresti, Giovanni Buccino, Cosimo Costantino
Summary: In recent years, new technologies, such as fully immersive virtual reality (FIVR), have been applied in stroke rehabilitation alongside conventional techniques. This study aimed to investigate the effectiveness of FIVR in stroke rehabilitation. A total of 12 randomized controlled trials (RCTs) involving 350 post-acute and chronic stroke survivors were included, and the results showed that FIVR provides additional benefits compared to standard rehabilitation, improving upper limb dexterity, gait performance, and dynamic balance, and influencing patient independence. Therefore, FIVR represents a versatile rehabilitation tool that can improve treatment compliance and the functioning and quality of life of stroke survivors.
Review
Rehabilitation
Bohan Zhang, Ka Po Wong, Ruifu Kang, Shuojin Fu, Jing Qin, Qian Xiao
Summary: This study evaluated the effectiveness of robot-assisted training, virtual reality, and robot-assisted rehabilitation combined with virtual reality in patients with stroke. The findings suggest that robot-assisted rehabilitation combined with virtual reality is most effective for improving balance, while virtual reality is beneficial for enhancing velocity and daily function in stroke patients.
ARCHIVES OF PHYSICAL MEDICINE AND REHABILITATION
(2023)
Article
Engineering, Biomedical
Kausik Chatterjee, Alastair Buchanan, Katy Cottrell, Sara Hughes, Thomas W. Day, Nigel W. John
Summary: This article presents the results of a double-blind phase 2b randomized control trial that utilized a custom built virtual reality environment for the cognitive rehabilitation of stroke survivors. The study introduces an application called VIRTUE, which enables stroke patients to practice daily activities using immersive virtual reality. The findings indicate particular benefits for stroke survivors with greater cognitive impairment and a positive reduction in hospital stay for all patients who received the VR treatment.
IEEE TRANSACTIONS ON NEURAL SYSTEMS AND REHABILITATION ENGINEERING
(2022)
Article
Clinical Neurology
Johanna Jonsdottir, Francesca Baglio, Patrizia Gindri, Sara Isernia, Carlotta Castiglioni, Cristina Gramigna, Giovanna Palumbo, Chiara Pagliari, Sonia Di Tella, Gloria Perini, Thomas Bowman, Marco Salza, Franco Molteni
Summary: The study investigated the feasibility and efficiency of an innovative approach for digital-health motor and cognitive rehabilitation for persons after chronic stroke, showing positive outcomes in enhancing motor and cognitive abilities.
FRONTIERS IN NEUROLOGY
(2021)
Article
Medicine, General & Internal
Vishal Sana, Misbah Ghous, Muhammad Kashif, Abdulaziz Albalwi, Rashida Muneer, Mahnoor Zia
Summary: This study aimed to evaluate the comparative effects of vestibular rehabilitation with virtual reality on dizziness, balance, and gait in patients with subacute stroke. The randomized clinical trial involved 34 subacute stroke patients randomly assigned to 2 groups; 1 received vestibular rehabilitation therapy (VRT) and the other virtual reality (VR) treatment. The results showed that VR was more effective in improving balance and gait, while VRT was more effective in improving dizziness symptoms.
Review
Clinical Neurology
Elisabetta Sarasso, Andrea Gardoni, Andrea Tettamanti, Federica Agosta, Massimo Filippi, Davide Corbetta
Summary: The systematic review and meta-analysis indicates that VR-BT is more effective than BT in improving balance in PD subjects, especially for those with higher postural instability at baseline.
JOURNAL OF NEUROLOGY
(2022)
Review
Orthopedics
Lucas R. Nascimento, Rafaela J. S. Rocha, Augusto Boening, Gabriel P. Ferreira, Mikaella C. Perovano
Summary: A systematic review found that home-based exercises are as effective as equivalent doses of centre-based exercises for improving walking speed and balance after stroke. The effects of these two types of exercise remained comparable beyond the intervention period.
JOURNAL OF PHYSIOTHERAPY
(2022)
Article
Computer Science, Information Systems
Robert Herne, Mohd Fairuz Shiratuddin, Shri Rai, David Blacker, Hamid Laga
Summary: This paper presents a multiple case study on the engagement of stroke survivors with a Virtual Reality-based upper limb rehabilitation system. The study investigates the support and importance of game design principles in enhancing engagement. The findings suggest that Virtual Reality can effectively improve rehabilitation outcomes and personalized experiences may be necessary for optimized engagement.
Editorial Material
Computer Science, Information Systems
Francesco Arcuri, Camillo Porcaro, Irene Ciancarelli, Paolo Tonin, Antonio Cerasa
Summary: This review discusses the use of EEG as a neuroimaging method for extracting neuroplasticity in stroke patients undergoing VR rehabilitation, highlighting the challenges and potential benefits of combining VR therapy with EEG analysis.
Article
Robotics
Min Li, Zonglin Wu, Chen-Guang Zhao, Hua Yuan, Tianci Wang, Jun Xie, Guanghua Xu, Shan Luo
Summary: This study proposes a method of using virtual reality games and haptic feedback to assist stroke patients in rehabilitation training. The experiment results show that all the designed functions of the comprehensive stroke rehabilitation virtual reality game can be achieved, and the added haptic feedback enhances the performance of facial expression control.
IEEE ROBOTICS AND AUTOMATION LETTERS
(2022)
Review
Rehabilitation
Sara Garcia-Bravo, Alicia Cuesta-Gomez, Raquel Campuzano-Ruiz, Maria Jesus Lopez-Navas, Joaquin Dominguez-Paniagua, Aurora Araujo-Narvaez, Estrella Barrenada-Copete, Cristina Garcia-Bravo, Mariano Tomas Florez-Garcia, Javier Botas-Rodriguez, Roberto Cano-de-la-Cuerda
Summary: This systematic review examined the application of virtual reality and video games in cardiac rehabilitation, finding that their use can improve heart rate, reduce pain, enhance walking ability, increase energy levels, and improve motivation and compliance in patients. However, the methodological quality of the studies was generally poor, highlighting the need for further research to determine their short-term, medium-term, and long-term effects.
DISABILITY AND REHABILITATION
(2021)
Review
Clinical Neurology
Jenna Tosto-Mancuso, Laura Tabacof, Joseph E. Herrera, Erica Breyman, Sophie Dewil, Mar Cortes, Loreene Correa-esnard, Christopher P. Kellner, Neha Dangayach, David Putrino
Summary: This review evaluates the recent literature on the adoption and use of gamification in neurorehabilitation after stroke. The findings suggest that gamification of rehabilitation protocols is both feasible and effective, but deployment strategies and scalability need to be addressed.
CURRENT NEUROLOGY AND NEUROSCIENCE REPORTS
(2022)
Review
Rehabilitation
Jie Hao, Haoyu Xie, Kimberly Harp, Zhen Chen, Ka-Chun Siu
Summary: This article systematically reviews and examines the effects of virtual reality (VR)-based rehabilitation on neural plasticity changes in survivors of stroke. The main neurophysiological changes observed after VR intervention include improved interhemispheric balance, enhanced cortical connectivity, increased cortical mapping of the affected limb muscles, increased activation of regions in the frontal cortex, and possible involvement of the mirror neuron system. This suggests that VR-based rehabilitation has a positive impact on neural plasticity changes in stroke survivors.
ARCHIVES OF PHYSICAL MEDICINE AND REHABILITATION
(2022)
Article
Psychology, Multidisciplinary
Mengyuan Chen, Ching-Sing Chai, Morris Siu-Yung Jong, Michael Yi-Chao Jiang
Summary: Phenomenographic research has shown that teachers' conception of teaching greatly influences students' learning experiences. This study explores how secondary teachers in Hong Kong perceive the use of interactive spherical video-based virtual reality (ISV-VR) for Chinese descriptive composition writing. The findings reveal that teachers aim to enhance students' writing skills, promote learning participation, and cultivate students' writer identity through the use of ISV-VR technology.
FRONTIERS IN PSYCHOLOGY
(2021)
Review
Rehabilitation
Michal Kafri, Ruth Dickstein
TOPICS IN STROKE REHABILITATION
(2017)
Article
Neurosciences
R. Kizony, G. Zeilig, T. Krasovsky, M. Bondi, P. L. Weiss, E. Kodesh, M. Kafri
JOURNAL OF VESTIBULAR RESEARCH-EQUILIBRIUM & ORIENTATION
(2017)
Article
Rehabilitation
Osnat Atun-Einy, Michal Kafri
PHYSIOTHERAPY THEORY AND PRACTICE
(2019)
Article
Engineering, Biomedical
Michal Kafri, Yocheved Laufer
ANNALS OF BIOMEDICAL ENGINEERING
(2015)
Article
Neurosciences
Michal Kafri, Nir Zaltsberg, Ruth Dickstein
SOMATOSENSORY AND MOTOR RESEARCH
(2015)
Review
Orthopedics
Michal Kafri, Osnat Atun-Einy
Article
Rehabilitation
Osnat Atun-Einy, Michal Kafri
Summary: The study revealed that physical therapists have difficulty understanding motor learning comprehensively and generally lack self-efficacy in this area. They tend to implement motor learning intuitively, perceiving lack of knowledge as the main barrier to implementation.
PHYSIOTHERAPY THEORY AND PRACTICE
(2021)
Article
Education & Educational Research
Daniela V. Vaz, Erica M. R. Ferreira, Giulia B. Palma, Osnat Atun-Einy, Michal Kafri, Fabiane R. Ferreira
Summary: This study aimed to investigate the impact of a new educational intervention on physical therapy students' self-efficacy and knowledge in motor learning. Results showed a significant increase in students' self-efficacy after the intervention, which correlated with performance on objective knowledge tests. Content analysis revealed that students were able to apply motor learning theory to real-life projects tailored to personal objectives.
BMC MEDICAL EDUCATION
(2021)
Article
Engineering, Biomedical
Michal Kafri, Patrice L. Weiss, Gabriel Zeilig, Moshe Bondi, Ilanit Baum-Cohen, Rachel Kizony
Summary: Virtual reality enables objective and accurate measurement of behavior in ecologically valid environments. This study compared cognitive strategies and gait characteristics of young and older adults performing a complex task in a real shopping mall and a high-fidelity virtual replica. Older adults showed difficulties mainly in cognitive aspects, indicating a need for evaluation during complex task performance.
JOURNAL OF NEUROENGINEERING AND REHABILITATION
(2021)
Article
Clinical Neurology
Galit Yogev-Seligmann, Michal Kafri
Summary: This study found that COVID-19 social distancing had a negative impact on the health and function of people with Parkinson's disease, which was associated with patients' activation levels. Supporting Parkinson's disease patients with skills and confidence in managing their health may help preserve their physical and mental health during this period.
Article
Neurosciences
Galit Yogev-Seligmann, Tal Krasovsky, Michal Kafri
Summary: This study compared attention allocation in Parkinson's disease patients when using cognitive movement strategies and external cues, and evaluated the relationship between these changes and cognitive function. The results showed that cognitive movement strategies had positive effects on gait variables but may impose a higher attentional load. Additionally, patients with higher cognitive function showed elevated attentive engagement when using cognitive movement strategies.
FRONTIERS IN HUMAN NEUROSCIENCE
(2022)
Article
Chemistry, Multidisciplinary
Tammuz Yaron Katz, Hen Hallevi, Jeremy Molad, Michal Kafri
Summary: In acute hospital settings, stroke patients' main out-of-bed activity is sitting, with more activity observed during the morning shift. The study highlights temporal differences in activity throughout the day and a disconnect between clinical characteristics and activity levels.
APPLIED SCIENCES-BASEL
(2022)
Proceedings Paper
Computer Science, Information Systems
Judith Deutsch, Phyllis Guarrera-Bowlby, Michal Kafri
2017 INTERNATIONAL CONFERENCE ON VIRTUAL REHABILITATION (ICVR)
(2017)
Proceedings Paper
Engineering, Biomedical
R. Kizony, Y. Bahat, M. Kafri, E. Kodesh, P. L. Weiss, R. Kizony, I. Baum-Cohen, G. Zeilig, M. Bondi, I. Mintz, I. Baum-Cohen
2015 INTERNATIONAL CONFERENCE ON VIRTUAL REHABILITATION PROCEEDINGS (ICVR)
(2015)
Article
Health Policy & Services
Judith E. Deutsch, Phyllis Guarrera-Bowlby, Mary Jane Myslinski, Michal Kafri
GAMES FOR HEALTH JOURNAL
(2015)