4.3 Article

Active video games as an exercise tool for children with cystic fibrosis

期刊

JOURNAL OF CYSTIC FIBROSIS
卷 13, 期 3, 页码 341-346

出版社

ELSEVIER
DOI: 10.1016/j.jcf.2013.10.008

关键词

Video game; Physical activity; Metabolic equivalent

资金

  1. IRCSET (Irish Research Council for Science Engineering and Technology) [30372]

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Background: Active video games are used in many hospitals as exercise tools for children with cystic fibrosis. However, the exercise intensity associated with playing these games has not been examined in this population. Methods: Children with cystic fibrosis [n = 30, aged 12.3 (2.6) years, 17 boys, BMI 17.7 (2.8) kg/m(2)] were recruited from outpatient clinics in Dublin hospitals. Age and gender matched control children were recruited from local schools. Oxygen consumption, metabolic equivalents (METs) calculated from resting VO2, and heart rate were measured while playing Nintendo Wii (TM) (Nintendo Co. Ltd., Tokyo, Japan) Sports Boxing and Nintendo Wii Fit Free Jogging using a portable indirect calorimeter (Oxycon Mobile). Results: Playing Wii Boxing resulted in light intensity activity (2.46 METs) while playing Wii Fit Free Jogging resulted in moderate intensity physical activity (4.44 METs). No significant difference was seen between groups in the energy cost of playing active video games. Conclusion: Active video games are a useful source of light to moderate intensity physical activity in children with cystic fibrosis. (C) 2013 European Cystic Fibrosis Society. Published by Elsevier B.V. All rights reserved.

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