Article
Chemistry, Analytical
Pietro Battistoni, Marianna Di Gregorio, Marco Romano, Monica Sebillo, Giuliana Vitiello, Alessandro Brancaccio
Summary: In this study, the role of augmented reality as a meta-user interface is explored, specifically focusing on its applications for interactive fitting room systems and the impact on the related shopping experience. By synthesizing a set of interaction design patterns based on literature and existing systems, the researchers developed AR fitting rooms and evaluated the patterns through a focus group with potential stakeholders. The analysis of the focus group revealed that the shopping experience in an AR fitting room, based on the proposed patterns, is influenced by factors such as perception of utility, generation of interest and curiosity, and perceived comfort of interaction and environment.
Article
Computer Science, Software Engineering
Lucchas Ribeiro Skreinig, Denis Kalkofen, Ana Stanescu, Peter Mohr, Frank Heyen, Shohei Mori, Michael Sedlmair, Dieter Schmalstieg, Alexander Plopski
Summary: guitARhero is an Augmented Reality application that uses responsive visualizations to teach beginners guitar playing. It supports two types of visual guidance and two display scenarios, and a user study was conducted to evaluate their effectiveness.
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS
(2023)
Review
Computer Science, Software Engineering
Michele Gattullo, Alessandro Evangelista, Antonio E. Uva, Michele Fiorentino, Joseph L. Gabbard
Summary: This work presents a systematic review of visual assets used in industrial augmented reality (iAR). The results indicate that product models, text, and auxiliary models are the most commonly used visual assets, while color coding and animations are used less frequently.
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS
(2022)
Article
Computer Science, Artificial Intelligence
Kirill A. Shatilov, Dimitris Chatzopoulos, Lik-Hang Lee, Pan Hui
Summary: Incremental and quantitative improvements in two-way interactions with extended realities are leading to more efficient and user-friendly XR ecosystems. However, barriers such as hardware limitations and social acceptance need to be overcome for widespread adoption. Novel natural user interfaces based on electrical bio-signals, like brain-machine interfaces and myoelectric input methods, can enhance XR interactions and address these challenges.
ACM TRANSACTIONS ON INTERACTIVE INTELLIGENT SYSTEMS
(2021)
Article
Computer Science, Software Engineering
Mohammad Raji, Jeremiah Duncan, Tanner Hobson, Jian Huang
Summary: Interactive visualization is powerful but often hindered by data dependency for shareability. Loom introduces a new system that captures interactive visualizations as standalone dataless objects, allowing users to interact with them without compromising data privacy. Demonstrated efficacy in scientific, information, and journalistic visualization.
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS
(2021)
Article
Computer Science, Software Engineering
Luz Calvo, Fernando Cucchietti, Mario Perez-Montoro
Summary: This study aims to measure the efficiency of four static maps in presenting changes over time from a user experience perspective. The results show that certain types of maps work better to show global trends, while other types are more useful when analyzing regional trends or detecting specific patterns. On a qualitative level, familiarity with map representations is often valued more, despite lower measured success rates.
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS
(2023)
Article
Computer Science, Information Systems
Cristian Moral, Angelica de Antonio, Xavier Ferre, Jaime Ramirez
Summary: This research introduces a conceptual model for information visualization systems represented using the Unified Modeling Language, with applications including guiding the development of new systems, characterizing existing systems, and comparing different systems.
MULTIMEDIA TOOLS AND APPLICATIONS
(2021)
Article
Computer Science, Artificial Intelligence
Zihan Yan, Yufei Wu, Yiyang Li, Yifei Shan, Xiangdong Li, Preben Hansen
Summary: A study introduced an eye-tracking augmented reality headset designed for repetitive tasks, which significantly reduced participants' cognitive load during parcel scanning while maintaining high efficiency and ease of use.
IEEE TRANSACTIONS ON HUMAN-MACHINE SYSTEMS
(2022)
Article
Computer Science, Cybernetics
Steven Hoffenson, Cory Philippe, Zuting Chen, Christian Barrientos, Zhongyuan Yu, Brian Chell, Mark Blackburn
Summary: This study investigates the impact of interactive dashboards on decision making by analyzing how specific features of the dashboard affect design task performance, efficiency, understanding, and confidence. The experiment involved undergraduate students who were assigned different dashboards with varying visualization features. The results showed that the most feature-rich dashboard did not lead to better objective performance, but the self-reported performance was higher. The findings highlight the importance of minimalism in dashboard design and the discrepancy between objective and user-assessed performance with interactive dashboards.
INTERNATIONAL JOURNAL OF HUMAN-COMPUTER STUDIES
(2023)
Article
Computer Science, Cybernetics
Steven Hoffenson, Cory Philippe, Zuting Chen, Christian Barrientos, Zhongyuan Yu, Brian Chell, Mark Blackburn
Summary: This study examines how specific features of interactive dashboards impact design task performance, efficiency, understanding, and confidence. Undergraduate students were randomly assigned to five different dashboards with varying visualization features. After completing a design task, participants were asked about their experiences with the dashboard and their understanding of the model. The results indicate that using a feature-rich dashboard did not result in objectively better performance, highlighting the disconnect between objective and user-assessed performance with interactive dashboards.
INTERNATIONAL JOURNAL OF HUMAN-COMPUTER STUDIES
(2023)
Article
Computer Science, Information Systems
Jongkyu Shin, Kyogu Lee
Summary: This study investigates an alternative input method for virtual reality by incorporating a real-world object with augmented virtuality. A mobile phone is used as the real-world object and imported into the virtual environment to evaluate its potential as an input device. By overlaying the real texture of the phone and the user's hand onto a virtual scene in real-time using external cameras, the study aims to provide VR users with more flexibility in input methods and reduce the physical barrier between the reality and virtual environment.
MULTIMEDIA TOOLS AND APPLICATIONS
(2022)
Article
Computer Science, Information Systems
Luz E. Gutierrez, Mark M. Betts, Pedro Wightman, Augusto Salazar, Daladier Jabba, Wilson Nieto
Summary: This study proposes a classification of quality attributes for applications that use augmented reality from the perspective of user experience. The identification of attributes was based on primary studies from the IEEE Xplore, Scopus, and ACM repositories. Two categories, objective and subjective, were found, along with their respective subcategories and attributes. This document presents all these criteria in a single place for the first time, serving as input for designing a comprehensive quality assurance tool for user experience in augmented reality.
Article
Computer Science, Software Engineering
K. U. Barthel, N. Hezel, K. Jung, K. Schall
Summary: Images sorted by similarity can be useful for stock photo agencies or e-commerce applications. We propose a new metric called distance preservation quality (DPQ) to evaluate the quality of image arrangement. Extensive user testing shows that DPQ has a strong correlation with user-perceived quality and performance in image retrieval tasks. We also introduce a new algorithm called Fast linear assignment sorting (FLAS) for creating visually sorted grid layouts, which achieves good sorting qualities while improving run time and computational resources.
COMPUTER GRAPHICS FORUM
(2023)
Article
Computer Science, Information Systems
Salvatore Livatino, Dario C. Guastella, Giovanni Muscato, Vincenzo Rinaldi, Luciano Cantelli, Carmelo D. Melita, Alessandro Caniglia, Riccardo Mazza, Gianluca Padula
Summary: This paper proposes an intuitive way to present sensor data to users by using mixed reality and visual aids in order to address the cognitive load issue faced by operators in remote-vehicle teleoperation. The method aims to increase situational awareness and speed up decision-making by providing coherent and intuitive sensor-information presentation.
Article
Computer Science, Information Systems
Taeyong Kim, Taewoong Kwon, Jun Lee, Jungsuk Song
Summary: Firewalls are crucial for protecting internal networks and valuable information by monitoring and controlling network traffic through access control, authentication, logging, and auditing. Despite various proposed techniques and applications, there remains a lack of usability due to limitations in the text-based interface and the complexity of practical use.