4.7 Article

FaceVR: Real-Time Gaze-Aware Facial Reenactment in Virtual Reality

期刊

ACM TRANSACTIONS ON GRAPHICS
卷 37, 期 2, 页码 -

出版社

ASSOC COMPUTING MACHINERY
DOI: 10.1145/3182644

关键词

Face tracking; virtual reality; eye tracking

资金

  1. German Research Foundation (DFG) [GRK-1773]
  2. ERC [335545]
  3. Max Planck Center for Visual Computing and Communications (MPC-VCC)
  4. TUM-IAS Rudolf Mossbauer Fellowship
  5. Google Faculty Award
  6. European Research Council (ERC) [335545] Funding Source: European Research Council (ERC)

向作者/读者索取更多资源

We propose FaceVR, a novel image-based method that enables video teleconferencing in VR based on self-reenactment. State-of-the-art face tracking methods in the VR context are focused on the animation of rigged 3D avatars (Li et al. 2015; Olszewski et al. 2016). Although they achieve good tracking performance, the results look cartoonish and not real. In contrast to these model-based approaches, FaceVR enables VR teleconferencing using an image-based technique that results in nearly photo-realistic outputs. The key component of FaceVR is a robust algorithm to perform realtime facial motion capture of an actor who is wearing a head-mounted display (HMD), as well as a new data-driven approach for eye tracking from monocular videos. Based on reenactment of a prerecorded stereo video of the person without the HMD, FaceVR incorporates photo-realistic re-rendering in real time, thus allowing artificial modifications of face and eye appearances. For instance, we can alter facial expressions or change gaze directions in the prerecorded target video. In a live setup, we apply these newly introduced algorithmic components.

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