4.7 Article

Effectiveness of using a video game to teach a course in mechanical engineering

Journal

COMPUTERS & EDUCATION
Volume 53, Issue 3, Pages 900-912

Publisher

PERGAMON-ELSEVIER SCIENCE LTD
DOI: 10.1016/j.compedu.2009.05.012

Keywords

Interactive learning environments; Simulation; Applications in mechanical engineering; Post-secondary education; Programming

Funding

  1. National Science Foundation of the United States [0354557, 0633162]
  2. Direct For Education and Human Resources
  3. Division Of Undergraduate Education [0633162] Funding Source: National Science Foundation
  4. Div Of Engineering Education and Centers
  5. Directorate For Engineering [0354557] Funding Source: National Science Foundation

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One of the core courses in the undergraduate mechanical engineering curriculum has been completely redesigned. In the new numerical methods course, all assignments and learning experiences are built around a video/computer game. Students are given the task of writing computer programs to race a simulated car around a track. In doing so, students learn and implement numerical methods content. The design of the course, around a video game, is rooted in commonly accepted theories of how people learn. The article describes a study to assess the effectiveness of the video game-based course. Results show that students taking the game-based course, on average, spend roughly twice as much time, outside of class, on their course work. In a concept mapping exercise, students taking the game-based course demonstrate deeper learning compared to their counterparts taking traditional lecture/textbook-based numerical methods courses. (C) 2009 Elsevier Ltd. All rights reserved.

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