The Effect of a Virtual Reality-Mediated Gamified Rehabilitation Program on Pain, Disability, Function, and Balance in Knee Osteoarthritis: A Prospective Randomized Controlled Study
Published 2023 View Full Article
- Home
- Publications
- Publication Search
- Publication Details
Title
The Effect of a Virtual Reality-Mediated Gamified Rehabilitation Program on Pain, Disability, Function, and Balance in Knee Osteoarthritis: A Prospective Randomized Controlled Study
Authors
Keywords
-
Journal
Games for Health Journal
Volume -, Issue -, Pages -
Publisher
Mary Ann Liebert Inc
Online
2023-01-06
DOI
10.1089/g4h.2022.0130
References
Ask authors/readers for more resources
Related references
Note: Only part of the references are listed.- The feasibility and effectiveness of virtual reality meditation on reducing chronic pain for older adults with knee osteoarthritis
- (2022) Tara D. Sarkar et al. Pain Practice
- Virtual reality-based rehabilitation in patients following total knee arthroplasty: a systematic review and meta-analysis of randomized controlled trials
- (2021) Linbo Peng et al. CHINESE MEDICAL JOURNAL
- Active video games for knee osteoarthritis improve mobility but not WOMAC score: A randomized controlled trial
- (2020) Yu-Ting Lin et al. Annals of Physical and Rehabilitation Medicine
- The effects of exergames on anxiety levels: A systematic review and meta‐analysis
- (2020) Ricardo Borges Viana et al. SCANDINAVIAN JOURNAL OF MEDICINE & SCIENCE IN SPORTS
- Comparative effects of virtual reality training and sensory motor training on bone morphogenic proteins and inflammatory biomarkers in post-traumatic osteoarthritis
- (2020) Gopal Nambi et al. Scientific Reports
- The Effectiveness of Virtual Reality Rehabilitation in Patients with Knee and Hip Osteoarthritis
- (2020) Joanna Byra et al. Journal of Clinical Medicine
- Effects of technology-supported exercise programs on the knee pain, physical function, and quality of life of individuals with knee osteoarthritis and/or chronic knee pain: A systematic review and meta-analysis of randomized controlled trials
- (2020) Tianrong Chen et al. JOURNAL OF THE AMERICAN MEDICAL INFORMATICS ASSOCIATION
- Effects of Virtual Exercise Rehabilitation In-Home Therapy Compared with Traditional Care After Total Knee Arthroplasty
- (2019) Janet Prvu Bettger et al. JOURNAL OF BONE AND JOINT SURGERY-AMERICAN VOLUME
- Enhanced Reality Showing Long-Lasting Analgesia after Total Knee Arthroplasty: Prospective, Randomized Clinical Trial
- (2018) Kyo-in Koo et al. Scientific Reports
- Exergaming for Children and Adolescents: Strengths, Weaknesses, Opportunities and Threats
- (2018) Valentin Benzing et al. Journal of Clinical Medicine
- Effect of whole body vibration training on quadriceps muscle strength in individuals with knee osteoarthritis: a systematic review and meta-analysis
- (2016) Shahnawaz Anwer et al. Physiotherapy
- Inflammatory biomarkers in osteoarthritis
- (2015) H.N. Daghestani et al. OSTEOARTHRITIS AND CARTILAGE
- Perceived Barriers, Facilitators and Benefits for Regular Physical Activity and Exercise in Patients with Rheumatoid Arthritis: A Review of the Literature
- (2015) Jet J. C. S. Veldhuijzen van Zanten et al. SPORTS MEDICINE
- Osteoarthritis
- (2014) Constance R. Chu et al. JOURNAL OF BONE AND JOINT SURGERY-AMERICAN VOLUME
- Translation and Cultural Adaptation of the Turkish Lysholm Knee Scale: Ease of Use, Validity, and Reliability
- (2013) Derya Celik et al. CLINICAL ORTHOPAEDICS AND RELATED RESEARCH
- Comparison between Nintendo Wii Fit and conventional rehabilitation on functional performance outcomes after hamstring anterior cruciate ligament reconstruction: prospective, randomized, controlled, double-blind clinical trial
- (2012) Gul Baltaci et al. KNEE SURGERY SPORTS TRAUMATOLOGY ARTHROSCOPY
- Reliability and Validity of the Turkish Version of the Berg Balance Scale
- (2011) Fusun Sahin et al. Journal of Geriatric Physical Therapy
- Assessing and training standing balance in older adults: A novel approach using the ‘Nintendo Wii’ Balance Board
- (2010) William Young et al. GAIT & POSTURE
- The Utility of a Video Game System in Rehabilitation of Burn and Nonburn Patients: A Survey Among Occupational Therapy and Physiotherapy Practitioners
- (2010) Vera Fung et al. Journal of Burn Care & Research
Publish scientific posters with Peeref
Peeref publishes scientific posters from all research disciplines. Our Diamond Open Access policy means free access to content and no publication fees for authors.
Learn MoreCreate your own webinar
Interested in hosting your own webinar? Check the schedule and propose your idea to the Peeref Content Team.
Create Now