Gokhan Serin

Turkey Independent researcher

Article

Commented on Higher Education Students’ Assessments towards Gamification and Sustainability: A Case Study
The gamification method offers great opportunities to reduce the problem of student motivation in higher education courses.

Article

Commented on Misinformation Dissemination in Twitter in the COVID-19 Era
The question that should be asked after these findings is that what is the reason for this misinformation in the society? Confusing comments by experts in the media or insufficient information provided by health authorities or else?

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Commented on Pedagogy-driven design of digital learning ecosystems
Inclusion of pedagogy empowers learning management systems and currently we see some successful applications of this approach.

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Commented on Virtual Laboratories in Undergraduate Science and Engineering Courses: a Systematic Review, 2009–2019
It is a great study that can guide future virtual laboratory research in order to overcome the existing deficiencies such as lack of social interaction.

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Commented on Effects of Children’s Trait Emotional Intelligence on Digital Game-Based Learning
It is seen that the development of digital learning environments by taking the emotional intelligence into consideration will make a positive contribution to the learning of the students.

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Commented on Association Between Statewide School Closure and COVID-19 Incidence and Mortality in the US
This study reports an association between school closures and Covid-19 incidence and mortality. The findings are discussed with the role of children in the transmission of Covid-19.

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Commented on Imparting Materials Science Knowledge in the Field of the Crystal Structure of Metals in Times of Online Teaching: A Novel Online Laboratory Teaching Concept with an Augmented Reality Application
Augmented reality makes online laboratory useful for students and have them positive attitude. Technology continues to find solutions to problems in education.

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Commented on Ready to Launch: Student Performance in a Fully Online Laboratory Pilot Course
This study reports that students get higher exam scores in a human anatomy laboratory course when taught with fully online. This method may be adopted to laboratory courses in other disciplines.

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Commented on Online Experimentation during COVID-19 Secondary School Closures: Teaching Methods and Student Perceptions
It is interesting that there are no types of interactive online simulation experiment among the experimental methods used by teachers.

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Commented on Pandemic Teaching : Creating and teaching cell biology labs online during COVID ‐19
A nice study describing the transformation of a face-to-face lab into an online lab during Covid-19 pandemic.

Article

Commented on Effects of solo vs. collaborative play in a digital learning game on geometry: Results from a K12 experiment
Some students prefer to play individually, while others prefer team play. Therefore, it is important to deliver digital games with different approaches. This will probably yield more student engagement.

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Commented on The efficacy of Augmented Reality in improving the learning outcome
This is an example of how augmented reality simplifies the challenging concepts and facilitates learning.

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Commented on Using a Cooperative Hands-On General Chemistry Laboratory Framework for a Virtual General Chemistry Laboratory
Virtual laboratories need to be made closer to the hands-on laboratories by using technologies that allow users interact with the virtual lab environment and manipulate variables with inquiry approach beyond simulation experiments.

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Commented on Virtual reality and augmented reality in social learning spaces: a literature review
This is a great paper that presents theoretical foundations of virtual reality and augmented reality with examples on how to use them in educational contexts.

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Commented on Operationalizing resilient healthcare concepts through a serious video game for clinicians
Some studies show that students cannot adopt online education. Integrating serious games into online education can reverse this situation. Because, according to this study, students find the serious game disseminated online engaging.